How can I use an CGAffineTransform scale and flip simultaneously
cgaffinetransform, cgaffinetransformscale, ios
Solution
I'm assuming `fromRect.origin` is `CGPointZero`.
You need a compound transform that moves the origin to the lower left, flips the Y axis, and applies the scaling you want.
You can make a compound transform using the functions that modify a transform, like this:
- (CGAffineTransform)transformFromValueToScreen {
CGRect fromRect = self.valueSpace;
CGRect viewRect = self.screenSpace;
CGSize scales = CGSizeMake(viewRect.size.width/fromRect.size.width,
viewRect.size.height/fromRect.size.height);
CGAffineTransform transform = CGAffineTransformIdentity;
// Move origin from upper left to lower left.
transform = CGAffineTransformTranslate(transform, 0, fromRect.size.height);
// Flip the sign of the Y axis.
transform = CGAffineTransformScale(transform, 1, -1);
// Apply value-to-screen scaling.
transform = CGAffineTransformScale(transform, scales.width, scales.height);
return transform;
}
Problem
I'm trying to convert an array of points using a `CGAffineTransform`. The scaling works perfectly, however the points are using the top left as (0,0) not the bottom left. like so... Normally I would simply use `CGAffineTransformMakeScale(1,-1);` but because I'm already performing a scale I can't add it to the existing transform. Here's my current code ``` - (CGAffineTransform)transformFromValueToScreen { CGRect fromRect = self.valueSpace; CGRect viewRect = self.screenSpace; CGSize scales = CGSizeMake(viewRect.size.width/fromRect.size.width, viewRect.size.height/fromRect.size.height); CGAffineTransform transform = CGAffineTransformMakeScale(scales.width, scales.height); return transform; } ```