Dragging a container in EaselJS
canvas, easeljs, html, javascript
Solution
Try creating a filled background item within your container so that the `pressmove` event fires wherever the user interacts with the container. Also, change the code in your event handler so that it acts on the `currentTarget` of the event object which, in this case, will be the container (fiddle):
var canvas = document.getElementById('canvas');
canvas.width = 1000;
canvas.height = 550;
var stage = new createjs.Stage(canvas);
var container = new createjs.Container();
stage.addChild(container);
container.addEventListener("pressmove", function (evt) {
console.log('press');
evt.currentTarget.set({
x: evt.stageX,
y: evt.stageY
});
stage.update();
});
// Add a background
var bg = new createjs.Shape();
bg.graphics.beginStroke("#000");
bg.graphics.beginFill("#fff");
bg.graphics.setStrokeStyle(1);
bg.graphics.drawRect(0, 0, 400, 400);
container.addChild(bg);
// Add a thing
var square = new createjs.Shape();
square.graphics.beginFill("#000");
square.graphics.drawRect(0, 0, 50, 50);
square.x = 100;
square.y = 100;
container.addChild(square);
stage.update();
Problem
I would like to create a pan function with my mouse in EaselJS. Is it possible to fill a container in such a way that I can make it draggable. Or is there another similar solution where I can move a group of children elements on my canvas? Right now, only the children elements are draggable. This is what I have: ``` var canvas = document.getElementById('canvas'); canvas.width = 1000; canvas.height = 550; var stage = new createjs.Stage(canvas); var container = new createjs.Container(); stage.addChild(container); container.addEventListener("pressmove", function (evt) { evt.target.set({ x: evt.stageX, y: evt.stageY }); stage.update(); }); ```