android NDK. libzip stopped to sub folder
android, android-assets, android-ndk, libzip
Solution
This is not an answer for libzip, but why you have to use libzip to read apk file in NDK application? In Android NDK, you can use AAsset APIs to get file from the apk. Take a look at "How To Get File In Assets From Android NDK".
EDITED
It is not available in android-5 that I still use
Ok. So how about Cocos2d-x's ZipFile? It is based on Minizip.
How to use ZipFile from cocos2dx/platform/android/CCFileUtilsAndroid.cpp
s_pZipFile = new ZipFile(resourcePath, "assets/");
pData = s_pZipFile->getFileData(fullPath.c_str(), pSize);
Problem
I use `libzip` to read APK content in native code. `assets/sounds/voice` folder "disappeared" for libzip functions only. - `libzip` still see other files. - I still can see it in `assets/sounds/voice` in project folder. - I did `clean` many times. - I still can unzip `APK` file from `bin` folder and I see all required files. (including files from `assets/sounds/voice` folder) I added small logging command and it does not print files from `assets/sounds/voice` folder. All other files are present. ``` int inum = zip_get_num_files(apkzip); for(int i = 0; i < inum; i++){ const char * name = zip_get_name(apkzip, i, 0); __android_log_print(ANDROID_LOG_INFO,"FILEZIP", "zip: %s", name); } ``` I have no idea what at what step it is wrong. Had eclipse compressed ZPK with new format that my libzip does not able to read? or what could be a reason.