android NDK. libzip stopped to sub folder

android, android-assets, android-ndk, libzip

Solution

This is not an answer for libzip, but why you have to use libzip to read apk file in NDK application? In Android NDK, you can use AAsset APIs to get file from the apk. Take a look at "How To Get File In Assets From Android NDK".

EDITED

It is not available in android-5 that I still use

Ok. So how about Cocos2d-x's ZipFile? It is based on Minizip.

How to use ZipFile from cocos2dx/platform/android/CCFileUtilsAndroid.cpp

s_pZipFile = new ZipFile(resourcePath, "assets/");
pData = s_pZipFile->getFileData(fullPath.c_str(), pSize);

Problem

I use `libzip` to read APK content in native code. `assets/sounds/voice` folder "disappeared" for libzip functions only. - `libzip` still see other files. - I still can see it in `assets/sounds/voice` in project folder. - I did `clean` many times. - I still can unzip `APK` file from `bin` folder and I see all required files. (including files from `assets/sounds/voice` folder) I added small logging command and it does not print files from `assets/sounds/voice` folder. All other files are present. ``` int inum = zip_get_num_files(apkzip); for(int i = 0; i < inum; i++){ const char * name = zip_get_name(apkzip, i, 0); __android_log_print(ANDROID_LOG_INFO,"FILEZIP", "zip: %s", name); } ``` I have no idea what at what step it is wrong. Had eclipse compressed ZPK with new format that my libzip does not able to read? or what could be a reason.

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