libGDX project can't load library liblwjgl.dylib
java, libgdx, macos
Solution
I believe this is a compatibility issue between Java 7 and LWJGL. For some reason, this also only affects OS X, as it works just fine on both my Windows and Ubuntu machines, but not my Mac. Your options to work with until the problem is fixed:
- Debug on Android / Robovm
- Code on another machine until the problem is fixed
Considering you can use an Android emulator, I think Android testing is the best option.
Problem
A new libGDX project can't load the library liblwjgl.dylib when running the desktop project. ``` Exception in thread "main" java.lang.UnsatisfiedLinkError: Can't load library: /var/folders/4l/nsj9j4xj51g8h_6y_ndpnmc80000gn/T/libgdxChristian/3741154320/liblwjgl.dylib at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1798) at java.lang.Runtime.load0(Runtime.java:809) at java.lang.System.load(System.java:1080) at org.lwjgl.Sys$1.run(Sys.java:70) at java.security.AccessController.doPrivileged(Native Method) at org.lwjgl.Sys.doLoadLibrary(Sys.java:66) at org.lwjgl.Sys.loadLibrary(Sys.java:95) at org.lwjgl.Sys.<clinit>(Sys.java:112) at org.lwjgl.openal.AL.<clinit>(AL.java:59) at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:70) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:80) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:64) at com.foxhat.test.Main.main(Main.java:14) ``` Update: I'm running `Java 1.8` on OSX 10.9. The same error appears not only with an own project, but also with foreign JARs built with libGDX. The folder mentioned in the error, where `liblwjgl.dylib` is searched, contains: ``` liblwjgl.jnilib openal.dylib ``` Renaming `liblwjgl.jnilib` to `.dylib` does work for the foreign application, but not for my own.