cannot specify explicit initializer for arrays

c++, visual-studio-2013

Solution

As everyone else was saying, set the properties of my class to static const and then define them in the cpp file for the class:

header file:

class Player
{
public:
    Player();
    ~Player();

    float x;
    float y;
    float z;
    float velocity;

    static const unsigned short indices[ 6 ];
    static const VertexPositionColor vertices[ 4 ];
};

cpp:

const unsigned short Player::indices[ 6 ] = {
    3, 1, 0,
    4, 2, 1
};

const VertexPositionColor Player::vertices[ 4 ] = {
    { XMFLOAT3( -0.5f, -0.5f, -0.5f ), XMFLOAT3( 0.0f, 0.0f, 0.0f ) },
    { XMFLOAT3( -0.5f, 0.5f, -0.5f ), XMFLOAT3( 0.0f, 0.0f, 1.0f ) },
    { XMFLOAT3( 0.5f, -0.5f, -0.5f ), XMFLOAT3( 0.0f, 1.0f, 0.0f ) },
    { XMFLOAT3( 0.5f, 0.5f, -0.5f ), XMFLOAT3( 0.0f, 1.0f, 1.0f ) }
}

Problem

I'm getting the following compile error... ``` error C2536: 'Player::Player::indices' : cannot specify explicit initializer for arrays ``` why is this? header ``` class Player { public: Player(); ~Player(); float x; float y; float z; float velocity; const unsigned short indices[ 6 ]; const VertexPositionColor vertices[]; }; ``` cpp ``` Player::Player() : indices { 3, 1, 0, 4, 2, 1 }, vertices{ { XMFLOAT3( -0.5f, -0.5f, -0.5f ), XMFLOAT3( 0.0f, 0.0f, 0.0f ) }, { XMFLOAT3( -0.5f, 0.5f, -0.5f ), XMFLOAT3( 0.0f, 0.0f, 1.0f ) }, { XMFLOAT3( 0.5f, -0.5f, -0.5f ), XMFLOAT3( 0.0f, 1.0f, 0.0f ) }, { XMFLOAT3( 0.5f, 0.5f, -0.5f ), XMFLOAT3( 0.0f, 1.0f, 1.0f ) } } { } ``` EDIT TO SHOW MY ATTEMPT AT std::array ``` std::array<unsigned short, 6> indices; std::array<VertexPositionColor, 4> vertices; ``` can't get this to work either. ``` error C2661: 'std::array<unsigned short,6>::array' : no overloaded function takes 6 arguments ``` and if I do this in my construct like the other post says: ``` indices( { 3, 1, 0, 4, 2, 1 } ), vertices ( { { XMFLOAT3( -0.5f, -0.5f, -0.5f ), XMFLOAT3( 0.0f, 0.0f, 0.0f ) }, { XMFLOAT3( -0.5f, 0.5f, -0.5f ), XMFLOAT3( 0.0f, 0.0f, 1.0f ) }, { XMFLOAT3( 0.5f, -0.5f, -0.5f ), XMFLOAT3( 0.0f, 1.0f, 0.0f ) }, { XMFLOAT3( 0.5f, 0.5f, -0.5f ), XMFLOAT3( 0.0f, 1.0f, 1.0f ) } } ) ``` it crashes the compiler... EDIT:: Victory! I put them in my cpp file babeh: ``` const unsigned short Player::indices[ 6 ] = { 3, 1, 0, 4, 2, 1 }; const VertexPositionColor Player::vertices[ 4 ] = { { XMFLOAT3( -0.5f, -0.5f, -0.5f ), XMFLOAT3( 0.0f, 0.0f, 0.0f ) }, { XMFLOAT3( -0.5f, 0.5f, -0.5f ), XMFLOAT3( 0.0f, 0.0f, 1.0f ) }, { XMFLOAT3( 0.5f, -0.5f, -0.5f ), XMFLOAT3( 0.0f, 1.0f, 0.0f ) }, { XMFLOAT3( 0.5f, 0.5f, -0.5f ), XMFLOAT3( 0.0f, 1.0f, 1.0f ) } } ```

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