Should I use _T or _TEXT on C++ string literals?
backwards-compatibility, c++, literals, winapi
Solution
A simple grep of the SDK shows us that the answer is that it doesn't matter—they are the same. They both turn into `__T(x)`.
C:\...\Visual Studio 8\VC>findstr /spin /c:"#define _T(" *.h
crt\src\tchar.h:2439:#define _T(x) __T(x)
include\tchar.h:2390:#define _T(x) __T(x)
C:\...\Visual Studio 8\VC>findstr /spin /c:"#define _TEXT(" *.h
crt\src\tchar.h:2440:#define _TEXT(x) __T(x)
include\tchar.h:2391:#define _TEXT(x) __T(x)
And for completeness:
C:\...\Visual Studio 8\VC>findstr /spin /c:"#define __T(" *.h
crt\src\tchar.h:210:#define __T(x) L ## x
crt\src\tchar.h:889:#define __T(x) x
include\tchar.h:210:#define __T(x) L ## x
include\tchar.h:858:#define __T(x) x
However, technically, for C++ you should be using `TEXT()` instead of `_TEXT()`, but it (eventually) expands to the same thing too.
Problem
For example: ``` // This will become either SomeMethodA or SomeMethodW, // depending on whether _UNICODE is defined. SomeMethod( _T( "My String Literal" ) ); // Becomes either AnotherMethodA or AnotherMethodW. AnotherMethod( _TEXT( "My Text" ) ); ``` I've seen both. _T seems to be for brevity and _TEXT for clarity. Is this merely a subjective programmer preference or is it more technical than that? For instance, if I use one over the other, will my code not compile against a particular system or some older version of a header file?