Interprocess communication between C# and C++

.net, c#, c++, ipc

Solution

One solution is to create a managed C++ class library with regular `__declspec(dllexport)` functions which call managed methods in a referenced C# class library.

Example - C++ code file in managed C++ project:

#include "stdafx.h"

__declspec(dllexport) int Foo(int bar) 
{
    csharpmodule::CSharpModule mod;
    return mod.Foo(bar);
}

C# Module (separate project in solution):

namespace csharpmodule
{
    public class CSharpModule
    {
        public int Foo(int bar)
        {
            MessageBox.Show("Foo(" + bar + ")");
            return bar;
        }
    }
}

Note that I am demonstrating that this is an actual .NET call by using a `System.Windows.Forms.MessageBox.Show` call.

Sample basic (non-CLR) Win32 console application:

__declspec(dllimport) int Foo(int bar);

int _tmain(int argc, _TCHAR* argv[])
{
    std::cout << Foo(5) << std::endl;
    return 0;
}

Remember to link the Win32 console application with the `.lib` file resulting from the build of the managed C++ project.

Problem

I'm writing a bot for a game, which has a C++ API interface (ie. methods in a Cpp dll get called by the game when events occur, the dll can call back methods in the game to trigger actions). I don't really want to write my bot in C++, I'm a fairly experienced C# programmer but I have no C++ experience at all. So, the obvious solution is to use ipc to send event to a C# program, and send actions back to the C++ one, that way all I need to write in C++ is a basic framework for calling methods and sending events. What would be the best way to do this? Sample code would be greatly appreciated as I no have particular desire to learn C++ at this point!

Original source