Fill SKShapeNode with pattern image
ios7, skshapenode, sprite-kit
Solution
i had the sample problem in my game, finally my solution was to add a SKSpriteNode as a child of the SKShapeNode and it worked fine.
SKSpriteNode* node = [[SKSpriteNode alloc] initWithImageNamed:@"bombIcon.png"];
node.name = @"bomb";
node.size = CGSizeMake(10, 10);
[self.bombNode addChild:node];
Where self.bombNode is a SKShapeNode.
Hope it helps
Problem
I'm trying to fill a SKShapeNode with an Image/pattern but I'm still unsuccessfull. Can you help me solving this or giving me an alternative? I want to create a collidable custom shape (from any SpriteKit kind) filled with a pattern image. I've tried the following: ``` UIBezierPath *path = [[UIBezierPath alloc] init]; [path addArcWithCenter:CGPointMake(0.0, 0.0) radius:50.0 startAngle:0.0 endAngle:(M_PI*2.0) clockwise:YES]; SKShapeNode *shape = [[SKShapeNode alloc] init]; UIImage *patternImg = [UIImage imageNamed:@"pattern"]; shape.path = path.CGPath; shape.fillColor = [[SKColor alloc] initWithCGColor:[[UIColor alloc] initWithPatternImage:patternImg].CGColor]; ``` and also: ``` shape.fillColor = [[SKColor alloc] initWithPatternImage:[[UIImage alloc] initWithCGImage:[UIImage imageNamed:@"Basketball"].CGImage]]; ``` This works (but it isn't what I'm looking for): ``` shape.fillColor = [SKColor redColor]; ``` Thank you!