Box2d & Libgdx Contact listener and inactive Bodies
android, box2d, java, libgdx
Solution
Thats because the contact handling in the listener ocurrs inside the world.step, and the world is blocked while its running.
You can add it to a list for example, for it to be set inactive once the world.step ends.
Problem
Im working on a project with libgdx, box2d, in Java. This is what my program does : _ when collision between 2 fixtures, set one of the fixture's Body as not 'Active' ``` myBody.setActive(false); ``` Problem : I noticed that I get a Fatal signal 11 (SIGSEGV) at 0x00000004 (code=1) in the logcat when I put this line, probably because the inactive body is still in the ContactListener. I just got 1 ContactListener class in my main program. How to remove / add a Body to the ContactListener ? I don't know if this is the solution, but I guess, could you help me ? I don't know how to solve this.