Do I have to overload every operator for a class to behave like one of its member variables?

c++, c++11, class, operator-overloading, string

Solution

I would say your best option is to use `std::rel_ops` that way you only have to implement `==` and `<` and you get the functionality of all of them. Here's a simple example from cppreference.

#include <iostream>
#include <utility>

struct Foo {
    int n;
};

bool operator==(const Foo& lhs, const Foo& rhs)
{
    return lhs.n == rhs.n;
}

bool operator<(const Foo& lhs, const Foo& rhs)
{
    return lhs.n < rhs.n;
}

int main()
{
    Foo f1 = {1};
    Foo f2 = {2};
    using namespace std::rel_ops;

    std::cout << std::boolalpha;
    std::cout << "not equal?     : " << (f1 != f2) << '\n';
    std::cout << "greater?       : " << (f1 > f2) << '\n';
    std::cout << "less equal?    : " << (f1 <= f2) << '\n';
    std::cout << "greater equal? : " << (f1 >= f2) << '\n';
}  

If you need a more complete version of this type of thing use `<boost/operators.hpp>`

Problem

Given a user defined type such as the following: ``` struct Word{ std::string word; Widget widget; }; ``` Is there a way to make every overloaded operator of the class behave exactly the same as if it was just a string? Or do I have to implement the class the following way: ``` struct Word{ bool operator < (Word const& lhs) const; bool operator > (Word const& lhs) const; bool operator <= (Word const& lhs) const; bool operator => (Word const& lhs) const; bool operator == (Word const& lhs) const; bool operator != (Word const& lhs) const; //etc... std::string word; Widget widget; }; ``` making sure I account for every overloaded operation a string contains, and applying the behaviour to just the string value.

Original source