Do I have to overload every operator for a class to behave like one of its member variables?
c++, c++11, class, operator-overloading, string
Solution
I would say your best option is to use `std::rel_ops` that way you only have to implement `==` and `<` and you get the functionality of all of them. Here's a simple example from cppreference.
#include <iostream>
#include <utility>
struct Foo {
int n;
};
bool operator==(const Foo& lhs, const Foo& rhs)
{
return lhs.n == rhs.n;
}
bool operator<(const Foo& lhs, const Foo& rhs)
{
return lhs.n < rhs.n;
}
int main()
{
Foo f1 = {1};
Foo f2 = {2};
using namespace std::rel_ops;
std::cout << std::boolalpha;
std::cout << "not equal? : " << (f1 != f2) << '\n';
std::cout << "greater? : " << (f1 > f2) << '\n';
std::cout << "less equal? : " << (f1 <= f2) << '\n';
std::cout << "greater equal? : " << (f1 >= f2) << '\n';
}
If you need a more complete version of this type of thing use `<boost/operators.hpp>`
Problem
Given a user defined type such as the following: ``` struct Word{ std::string word; Widget widget; }; ``` Is there a way to make every overloaded operator of the class behave exactly the same as if it was just a string? Or do I have to implement the class the following way: ``` struct Word{ bool operator < (Word const& lhs) const; bool operator > (Word const& lhs) const; bool operator <= (Word const& lhs) const; bool operator => (Word const& lhs) const; bool operator == (Word const& lhs) const; bool operator != (Word const& lhs) const; //etc... std::string word; Widget widget; }; ``` making sure I account for every overloaded operation a string contains, and applying the behaviour to just the string value.