How to use graphics.h in codeblocks?

bgi, c++, codeblocks

Solution

- First download WinBGIm from http://winbgim.codecutter.org/ Extract it.

- Copy `graphics.h` and `winbgim.h` files in include folder of your compiler directory

- Copy `libbgi.a` to lib folder of your compiler directory

- In code::blocks open Settings >> Compiler and debugger >>linker settings click Add button in link libraries part and browse and select `libbgi.a` file

- In right part (i.e. other linker options) paste commands `-lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32`

- Click OK

For detail information follow this link.

Problem

I have recently started learning graphics in C++. I tried `#include <graphics.h>` in my program in codeblocks but it shows error. Then I downloaded `graphics.h` header from a site and pasted in the include folder in codeblocks, yet it shows `graphics.h:No such file or directory`. Can anyone teach me how to use `graphics.h` in codeblocks?

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