How do you include files in C++ from the /Library/Framework folder in MAC
c++, compilation, include, macos, sdl
Solution
you will want to make a build script for this obviously, but the important parts are:
`-I/usr/local/include` or wherever your headers get installed.
I used home brew:
`brew install sdl2`
which puts the libraries in `/usr/local/Cellar/`
so if you need to specify the lib path you will also add:
`-L/usr/local/lib -lSDL2`
I also changed your include line to `#include <SDL2/SDL.h>`
Problem
I am trying to use SDL. I have a folder in `/Library/Frameworks` called `SDL2.framework`. I want to include the file `SDL.h` in my project. How do I do this? My code looks like: ``` // Example program: // Using SDL2 to create an application window #include <SDL.h> #include <stdio.h> int main(int argc, char* argv[]) { SDL_Window *window; // Declare a pointer SDL_Init(SDL_INIT_VIDEO); // Initialize SDL2 // Create an application window with the following settings: window = SDL_CreateWindow( "An SDL2 window", // window title SDL_WINDOWPOS_UNDEFINED, // initial x position SDL_WINDOWPOS_UNDEFINED, // initial y position 640, // width, in pixels 480, // height, in pixels SDL_WINDOW_OPENGL // flags - see below ); // Check that the window was successfully made if (window == NULL) { // In the event that the window could not be made... printf("Could not create window: %s\n", SDL_GetError()); return 1; } // The window is open: enter program loop (see SDL_PollEvent) SDL_Delay(3000); // Pause execution for 3000 milliseconds, for example // Close and destroy the window SDL_DestroyWindow(window); // Clean up SDL_Quit(); return 0; } ``` The error I get is: ``` Aarons-MacBook-Air:SDL aaron$ g++ main.cpp main.cpp:4:10: fatal error: 'SDL.h' file not found #include <SDL.h> ^ 1 error generated. ``` How do I properly include the SDL file? It is inside `SDL2.framework`, `headers`, `SDL.h`...