There is no Use Gravity property in Rigidbody2D
unity-game-engine
Solution
A RigidBody2D has a gravityScale. It is this gravity scale with which you can adjust how much effect gravity has on the particular object. Setting it to 0 would have the same effect as turning off gravity for a RigidBody.
Problem
There is no Use Gravity property in Rigidbody2D. How can I handle gravity in 2D?