How to specify setprecision rounding

c++, floating-point

Solution

There is also `std::fesetround` from `<cfenv>`, which sets the rounding direction:

#include <iostream>
#include <iomanip>
#include <cmath>
#include <cfenv>

int main () {
    double runtime = 0.756247615801;

    // Set rounding direction and output with some precision:
    const auto prev_round = std::fegetround();
    std::fesetround(FE_DOWNWARD);    
    std::cout << "desired: " << std::setprecision(6) << runtime << "\n";

    // Restore previous rounding direction and output for testing:
    std::fesetround(prev_round);
    std::cout << "default: " << std::setprecision(6) << runtime << "\n";
}

(note that these are not the kind of comments I recommend, they are just for tutoring purposes)

Output:

desired: 0.756247
default: 0.756248

Important note, though: I did not find any mention in the standard, that the `operator<<` overloads for floating types have to honour the rounding direction.

Problem

Can I specify setprecision to round double values when stream to std output? ``` ofile << std::setprecision(12) << total_run_time/TIME << "\n"; ``` Output: 0.756247615801 ``` ofile << std::setprecision(6)<< total_run_time/TIME << "\n"; ``` Output: 0.756248 But I need the output as `0.756247` Thanks

Original source

Related problems