How can I convert an SVG node to PNG and download it to the user?

canvas, drawimage, javascript, save-as, svg

Solution

(Moving comment to answer so question can be closed:)

The 100% width of the SVG element is interpreted as 100 pixels. You can see this if you console.log the width/height.

Setting absolute width is one way to solve the problem.

Problem

I've got an application that builds a bar chart using svg, and I want to download a PNG image to the user. I'm using the FileSaver.js and canvas-to-blob.min.js polyfills to get support for canvas.toBlob() and window.saveAs(). Here's the snippet of code attached to the download button: ``` $('#download-button').on('click', function(e) { e.preventDefault(); var chart = $('#bar-chart') .attr('xmlns', 'http://www.w3.org/2000/svg'); var width = chart.width(); var height = chart.height(); var data = new XMLSerializer().serializeToString(chart.get(0)); var svg = new Blob([data], { type: "image/svg+xml;charset=utf-8" }); var url = URL.createObjectURL(svg); var img = $('<img />') .width(width) .height(height) .on('load', function() { var canvas = document.createElement('canvas'); canvas.width = width; canvas.height = height; var ctx = canvas.getContext('2d'); ctx.drawImage(img.get(0), 0, 0); canvas.toBlob(function(blob) { saveAs(blob, "test.png"); }); }); img.attr('src', url); }); ``` It extracts out the XML for the SVG image, wraps it in a blob and creates and object URL for the blob. Then it creates an image object and sets its src to the object URL. The load event handler then creates a canvas and uses drawImage() to render the image onto the canvas. Finally, it extracts the image data to a second blob and uses saveAs() to download it as "test.png". Everything appears to work, but the downloaded PNG file doesn't have the whole image -- just a piece of the upper left corner. Could the browser be firing the "load" event before the SVG has been fully rendered? Or am I just missing something here? Here is a jsFiddle demonstrating the problem.

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