How to multiply a matrix in C#?
.net, c#, matrix, matrix-multiplication
Solution
Read this MSDN Magazine article by James McCaffrey and use the code below as an extension method. They use a jagged array which is more convenient and sometimes faster than a 2D array. Change any `data[i][j]` to `data[i,j]` to make the code work with a 2D array.
public static double[] MatrixProduct(this double[][] matrixA,
double[] vectorB)
{
int aRows=matrixA.Length; int aCols=matrixA[0].Length;
int bRows=vectorB.Length;
if (aCols!=bRows)
throw new Exception("Non-conformable matrices in MatrixProduct");
double[] result=new double[aRows];
for (int i=0; i<aRows; ++i) // each row of A
for (int k=0; k<aCols; ++k)
result[i]+=matrixA[i][k]*vectorB[k];
return result;
}
public static double[][] MatrixProduct(this double[][] matrixA,
double[][] matrixB)
{
int aRows=matrixA.Length; int aCols=matrixA[0].Length;
int bRows=matrixB.Length; int bCols=matrixB[0].Length;
if (aCols!=bRows)
throw new Exception("Non-conformable matrices in MatrixProduct");
double[][] result=MatrixCreate(aRows, bCols);
for (int i=0; i<aRows; ++i) // each row of A
for (int j=0; j<bCols; ++j) // each col of B
for (int k=0; k<aCols; ++k)
result[i][j]+=matrixA[i][k]*matrixB[k][j];
return result;
}
public static double[][] MatrixCreate(int rows, int cols)
{
// creates a matrix initialized to all 0.0s
// do error checking here?
double[][] result=new double[rows][];
for (int i=0; i<rows; ++i)
result[i]=new double[cols];
// auto init to 0.0
return result;
}
Problem
I cannot get this method to work. It intends to multiply a matrix by a given one. Could someone help me to correct it please? ``` class Matriz { public double[,] structure; //Other class methods public void multiplyBy(Matrix m) { if (this.structure.GetLength(1) == m.structure.GetLength(0)) { Matriz resultant = new Matriz(this.structure.GetLength(0), m.structure.GetLength(1)); for (int i = 0; i < this.structure.GetLength(0) - 1; i++) { for (int j = 0; j < m.structure.GetLength(1) - 1; j++) { resultant.structure[i, j] = 0; for (int z = 0; z < this.structure.GetLength(1) - 1; z++) { resultant.structure[i, j] += this.structure[i, z] * m.structure[z, j]; } } } this.structure= resultant.structure; } else { Console.WriteLine("Selected matrixs cannot be multiply"); } } } ```