How do i set a fixed window size in monogame?
c#, fullscreen, monogame, windows-8
Solution
Try putting it in the Initialize method instead of the constructor.
Should do the trick:
protected override void Initialize()
{
_graphics.IsFullScreen = false;
_graphics.PreferredBackBufferWidth = 640;
_graphics.PreferredBackBufferHeight = 480;
_graphics.ApplyChanges();
base.Initialize();
}
Problem
i'm making a simple game to show as final project. It will display a .bmp frame within the window and i have no intention of resizing the window while the game is running so i want to fix the window's size. The issue is that when i run the project created by choosing monogame game in visual studio 2012 it start in full screen mode. I tried to fix it with this code: ``` _graphics.IsFullScreen = false; _graphics.PreferredBackBufferWidth = 640; _graphics.PreferredBackBufferHeight = 480; _graphics.Applychanges(); ``` I've put it in the constructor of the main game class and in the initialize function but it does nothing. i'm using monogame 3.0.