Detect hard taps anywhere on iPhone through accelerometer
ios, iphone, objective-c, tap
Solution
Here is how i achieved it.
- (void)accelerometer:(UIAccelerometer *)accelerometer
didAccelerate:(UIAcceleration *)acceleration
{
if (pause)
{
return;
}
if (handModeOn == NO)
{
if(pocketFlag == NO)
return;
}
// float accelZ = 0.0;
// float accelX = 0.0;
// float accelY = 0.0;
rollingX = (acceleration.x * kFilteringFactor) + (rollingX * (1.0 - kFilteringFactor));
rollingY = (acceleration.y * kFilteringFactor) + (rollingY * (1.0 - kFilteringFactor));
rollingZ = (acceleration.z * kFilteringFactor) + (rollingZ * (1.0 - kFilteringFactor));
float accelX = acceleration.x - rollingX;
float accelY = acceleration.y - rollingY;
float accelZ = acceleration.z - rollingZ;
if((-accelZ >= [senstivity floatValue] && timerFlag) || (-accelZ <= -[senstivity floatValue] && timerFlag)|| (-accelX >= [senstivity floatValue] && timerFlag) || (-accelX <= -[senstivity floatValue] && timerFlag) || (-accelY >= [senstivity floatValue] && timerFlag) || (-accelY <= -[senstivity floatValue] && timerFlag))
{
timerFlag = false;
addValueFlag = true;
timer = [NSTimer scheduledTimerWithTimeInterval:1.5 target:self selector:@selector(timerTick:) userInfo:nil repeats:YES];
}
if(addValueFlag)
{
[self.accArray addObject:[NSNumber numberWithFloat:-accelX]];
[self.accArray addObject:[NSNumber numberWithFloat:-accelY]];
[self.accArray addObject:[NSNumber numberWithFloat:-accelZ]];
}
}
Problem
I am trying to detect the taps which could be anywhere on iPhone not just iPhone screen. Here is a link which shows that it is possible. Basically what i want to do is send an alert if user taps 3 times on iPhone while the Phone is in his pocket. What i have achieved is that i can detect the 3 taps but i also get the false alerts as well in these cases. 1) if user walking, 2) waving his phone 3) running. I need to just check if user has hit his iPhone 3 times. Here is my code. ``` - (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { if (handModeOn == NO) { if(pocketFlag == NO) return; } float accelZ = 0.0; float accelX = 0.0; float accelY = 0.0; accelX = (acceleration.x * kFilteringFactor) + (accelX * (1.0 - kFilteringFactor)); accelY = (acceleration.y * kFilteringFactor) + (accelY * (1.0 - kFilteringFactor)); accelZ = (acceleration.z * kFilteringFactor) + (accelZ * (1.0 - kFilteringFactor)); self.z.text = [NSString stringWithFormat:@"%0.1f", -accelZ]; if((-accelZ >= [senstivity floatValue] && timerFlag) || (-accelZ <= -[senstivity floatValue] && timerFlag)|| (-accelX >= [senstivity floatValue] && timerFlag) || (-accelX <= -[senstivity floatValue] && timerFlag) || (-accelY >= [senstivity floatValue] && timerFlag) || (-accelY <= -[senstivity floatValue] && timerFlag)) { timerFlag = false; addValueFlag = true; timer = [NSTimer scheduledTimerWithTimeInterval:1.5 target:self selector:@selector(timerTick:) userInfo:nil repeats:YES]; } if(addValueFlag) { if (self.xSwitch.on) { NSLog(@"X sWitch is on"); [self.accArray addObject:[NSNumber numberWithFloat:-accelX]]; } if (self.ySwitch.on) { NSLog(@"Y Switch is on"); [self.accArray addObject:[NSNumber numberWithFloat:-accelY]]; } if (self.zSwitch.on) { NSLog(@"Z Switch is on"); [self.accArray addObject:[NSNumber numberWithFloat:-accelZ]]; } } //} } - (void)timerTick:(NSTimer *)timer1 { [timer1 invalidate]; addValueFlag = false; int count = 0; for(int i = 0; i < self.accArray.count; i++) { if(([[self.accArray objectAtIndex:i] floatValue] >= [senstivity floatValue]) || ([[self.accArray objectAtIndex:i] floatValue] <= -[senstivity floatValue])) { count++; [self playAlarm:@"beep-1" FileType:@"mp3"]; } if(count >= 3) { [self playAlarm:@"06_Alarm___Auto___Rapid_Beeping_1" FileType:@"caf"]; [self showAlert]; timerFlag = true; [self.accArray removeAllObjects]; return; } } [self.accArray removeAllObjects]; timerFlag = true; } ``` Any help will be really appreciated. Thanks