Automatically Registering All Implementations of a Generic Interface
c#, dependency-injection, unity-container
Solution
A bit painful, but I finally pieced it together via googling and debugging:
Registration:
IEnumerable<Type> handlers = types.Where(t => IsAssignableToGenericType(t, typeof(IDomainEventHandler<>)) && !t.IsInterface);
foreach (var handler in handlers)
{
container.AddNewExtension<OpenGenericExtension>()
.Configure<IOpenGenericExtension>()
.RegisterClosedImpl(typeof (IDomainEventHandler<>), handler);
}
IsAssignableToGenericType method:
private static bool IsAssignableToGenericType(Type givenType, Type genericType)
{
var interfaceTypes = givenType.GetInterfaces();
foreach (var it in interfaceTypes)
{
if (it.IsGenericType && it.GetGenericTypeDefinition() == genericType)
return true;
}
if (givenType.IsGenericType && givenType.GetGenericTypeDefinition() == genericType)
return true;
Type baseType = givenType.BaseType;
if (baseType == null) return false;
return IsAssignableToGenericType(baseType, genericType);
}
And the Extension. Note that if I didn't use a name for the registration, only one type would remain registered. I believe this is by design?
public interface IOpenGenericExtension : IUnityContainerExtensionConfigurator
{
void RegisterClosedImpl(Type openGenericInterface, Type closedType);
}
public class OpenGenericExtension : UnityContainerExtension, IOpenGenericExtension
{
protected override void Initialize() {}
public void RegisterClosedImpl(Type openGenericInterface, Type closedType)
{
closedType.GetInterfaces().Where(x => x.IsGenericType)
.Where(x => x.GetGenericTypeDefinition() == openGenericInterface)
.ToList()
.ForEach(x => Container.RegisterType(x, closedType, closedType.Name));
}
}
Problem
My current registration code: ``` Assembly web = Assembly.Load("MyAssembly"); types.AddRange(web.GetTypes()); //etc. foreach (var theInterface in types.Where(t => t.IsInterface)) { var assignableType = types.Where(t => theInterface.IsAssignableFrom(t) && t != theInterface); foreach (var type in assignableType) { container.RegisterType(theInterface, type); } } ``` My generic interface and its implementations: ``` public interface IDomainEventHandler<in T> { void Handle(T message); } public class DomainEventHandler1 : IDomainEventHandler<PhilTest1> { public void Handle(PhilTest1 message) { throw new System.NotImplementedException(); } } public class DomainEventHandler2 : IDomainEventHandler<PhilTest2> { public void Handle(PhilTest2 message) { throw new System.NotImplementedException(); } } public class DomainEventHandler3 : IDomainEventHandler<PhilTest2> { public void Handle(PhilTest2 message) { throw new System.NotImplementedException(); } } public class PhilTest1 { } public class PhilTest2 { } ``` Here is a simplified version of how I would resolve: ``` IEnumerable<IDomainEventHandler<PhilTest2>> listeners = Container.ResolveAll<IDomainEventHandler<PhilTest2>>(); IEnumerable<IDomainEventHandler<PhilTest1>> listeners2 = Container.ResolveAll<IDomainEventHandler<PhilTest1>>(); ``` This doesn't work--listeners and listeners2 are both empty after resolving. This is not unexpected. In Windsor, I could do something like this: ``` container.Register(AllTypes.FromAssemblyNamed("MyAssembly").BasedOn(typeof(IDomainEventHandler<>)).WithService.Base()); ``` How would I register all instances of IDomainEventHandler in Unity? I'd prefer to keep the existing registration code intact (if possible).