Android : java.lang.OutOfMemoryError:
android, android-imageview, animation, java, xml
Solution
In your AndroidManifest.xml keep this inside application tag, add largeHeap like this:
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:largeHeap="true"/>
Problem
I developed an application that uses lots of images on Android. There are lots of images present in drawable folder say more then 100, I am developing application for animation of images. I used imageview to show GIF images. I have used the concept of Split gif images into multiple PNG format images and then use it. Each time the user enters to the app, I can see the memory growing more and more until user gets the `java.lang.OutOfMemoryError`. So what is the best/correct way to handle many images? Below is my code: dog_animation.xml ``` <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:id="@+id/DogView" android:orientation="vertical" > <ImageView android:id="@+id/dog_animation" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="0.19" /> ``` dog_animation.xml (Drawable folder) ``` <?xml version="1.0" encoding="utf-8"?> ``` ``` <item android:drawable="@drawable/image" android:duration="50"/> <item android:drawable="@drawable/image1" android:duration="50"/> <item android:drawable="@drawable/image2" android:duration="50"/> <item android:drawable="@drawable/image3" android:duration="50"/> <item android:drawable="@drawable/image4" android:duration="50"/> <item android:drawable="@drawable/image5" android:duration="50"/> <item android:drawable="@drawable/image6" android:duration="50"/> <item android:drawable="@drawable/image7" android:duration="50"/> <item android:drawable="@drawable/image8" android:duration="50"/> <item android:drawable="@drawable/image9" android:duration="50"/> <item android:drawable="@drawable/image10" android:duration="50"/> <item android:drawable="@drawable/image11" android:duration="50"/> <item android:drawable="@drawable/image12" android:duration="50"/> <item android:drawable="@drawable/image13" android:duration="50"/> <item android:drawable="@drawable/image14" android:duration="50"/> <item android:drawable="@drawable/image15" android:duration="50"/> <item android:drawable="@drawable/image16" android:duration="50"/> <item android:drawable="@drawable/image17" android:duration="50"/> <item android:drawable="@drawable/image18" android:duration="50"/> <item android:drawable="@drawable/image19" android:duration="50"/> <item android:drawable="@drawable/image20" android:duration="50"/> <item android:drawable="@drawable/image21" android:duration="50"/> <item android:drawable="@drawable/image22" android:duration="50"/> <item android:drawable="@drawable/image23" android:duration="50"/> <item android:drawable="@drawable/image24" android:duration="50"/> <item android:drawable="@drawable/image25" android:duration="50"/> <item android:drawable="@drawable/image26" android:duration="50"/> <item android:drawable="@drawable/image27" android:duration="50"/> <item android:drawable="@drawable/image28" android:duration="50"/> <item android:drawable="@drawable/image29" android:duration="50"/> <item android:drawable="@drawable/image30" android:duration="50"/> <item android:drawable="@drawable/image31" android:duration="50"/> <item android:drawable="@drawable/image32" android:duration="50"/> <item android:drawable="@drawable/image33" android:duration="50"/> <item android:drawable="@drawable/image34" android:duration="50"/> <item android:drawable="@drawable/image35" android:duration="50"/> <item android:drawable="@drawable/image36" android:duration="50"/> <item android:drawable="@drawable/image37" android:duration="50"/> <item android:drawable="@drawable/image38" android:duration="50"/> <item android:drawable="@drawable/image39" android:duration="50"/> <item android:drawable="@drawable/image40" android:duration="50"/> <item android:drawable="@drawable/image41" android:duration="50"/> <item android:drawable="@drawable/image42" android:duration="50"/> <item android:drawable="@drawable/image43" android:duration="50"/> <item android:drawable="@drawable/image44" android:duration="50"/> <item android:drawable="@drawable/image45" android:duration="50"/> <item android:drawable="@drawable/image46" android:duration="50"/> <item android:drawable="@drawable/image47" android:duration="50"/> <item android:drawable="@drawable/image48" android:duration="50"/> <item android:drawable="@drawable/image49" android:duration="50"/> <item android:drawable="@drawable/image50" android:duration="50"/> <item android:drawable="@drawable/image51" android:duration="50"/> <item android:drawable="@drawable/image52" android:duration="50"/> <item android:drawable="@drawable/image53" android:duration="50"/> <item android:drawable="@drawable/image54" android:duration="50"/> <item android:drawable="@drawable/image55" android:duration="50"/> <item android:drawable="@drawable/image56" android:duration="50"/> ``` Dog_Animation.java ``` public class Dog_Animation extends Activity { Timer timer = new Timer(); @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); setContentView(R.layout.dog_animation); ImageView img = (ImageView) findViewById(R.id.dog_animation); img.setBackgroundResource(R.drawable.dog_animation); AnimationDrawable frameAnimation = (AnimationDrawable) img .getBackground(); frameAnimation.start(); timer.schedule(new TimerTask() { public void run() { Intent intent = new Intent(Dog_Animation.this, Man_Animation.class); startActivity(intent); } }, 10000); } } ``` Now the problem is when i try to move from one activity to another which has same some other image to animate it's giving me error of `java.lang.OutOfMemory`. I have tried with so many different solution like ``` @Override protected void onDestroy() { super.onDestroy(); unbindDrawables(findViewById(R.id.DogView)); System.gc(); } private void unbindDrawables(View view) { if (view.getBackground() != null) { view.getBackground().setCallback(null); } if (view instanceof ViewGroup) { for (int i = 0; i < ((ViewGroup) view).getChildCount(); i++) { unbindDrawables(((ViewGroup) view).getChildAt(i)); } ((ViewGroup) view).removeAllViews(); } } ``` and so other also but any solution is not working for me. Please help me to solve this issue. even i have referred http://androidactivity.wordpress.com/2011/09/24/solution-for-outofmemoryerror-bitmap-size-exceeds-vm-budget/ this link but not getting solve the issue.