Unable to link GoogleAnalytics 3.01 with XCode 5 (missing required architecture x86_64)
cocoa-touch, google-analytics, ios, linker-errors, xcode
Solution
You're not doing anything wrong. I'm pretty sure google has not yet provided a arm64 version of their libGoogleAnalyticsServices.a, which is really annoying ...it has been weeks since the public the release of Xcode 5GM.
For now, I guess only build for armv7, armv7s or remove google analytics until they get their head out of their pants.
UDATE: Finally fixed https://developers.google.com/analytics/devguides/collection/ios/resources
Problem
I have built my App (targeted for iOS7) and now want to apply Google Analytics as the last step before submission. What I did: - Downloaded GA for iOS 3.01 - Imported content of `/GoogleAnalytics/Library/` into group "GoogleAnalytics" - Imported `libGoogleAnalyticsServices.a` into group "GoogleAnalytics" - Added Build Phases and swapped build phase `libGoogleAnalytics_debug.a` with `libGoogleAnalyticsServices.a` - Added code block `#include "GAI.h"` to my `-Prefix.pch`-file. - Initialize the `[GAI sharedInstance]` in my `AppDelegate`. I have attached screenshots of the setup in the bottom of this post. When I try to build (either device or simulator, both 32bit), I get the following linker errors: ``` Undefined symbols for architecture x86_64: "_OBJC_CLASS_$_GAI", referenced from: objc-class-ref in FTVAppDelegate.o ld: symbol(s) not found for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation) ``` How do I solve this? UPDATE 1 I also get the warning ``` ld: warning: ignoring file .../libGoogleAnalyticsServices.a, missing required architecture x86_64 in file .../libGoogleAnalyticsServices.a (3 slices) ld: warning: ignoring file .../SDWebImage.framework/SDWebImage, missing required architecture x86_64 in file .../SDWebImage.framework/SDWebImage (3 slices) ``` UPDATE 2 This error only occurs when building for 64bit. I had accidentally set "Build Only for active architectures" to NO, when this changed to YES, I was able to build yet again. This means that the App now does NOT work on iPhone 5S - which is still a problem.