Is it possible to completely disable the default C++ new operator?

c++, new-operator

Solution

You can implement the default `new` to call an unimplemented function. Then, at link time, you will get an error to the users of the bare `new` call:

#include <stdexcept>
inline void * operator new (std::size_t) throw(std::bad_alloc) {
    extern void *bare_new_erroneously_called();
    return bare_new_erroneously_called();
}

When I tested it on IDEONE, I got this error:

/home/geXgjE/ccrEKfzG.o: In function `main':
prog.cpp:(.text.startup+0xa): undefined reference to `bare_new_erroneously_called()'
collect2: error: ld returned 1 exit status

In my tests, using `g++`, there is no link error if there are no references to the bare `new` in the program. This is because `g++` does not emit code for unused `inline` functions.

I don't have Visual Studio installed on my system, so the following information is just based on some documentation I have found. In order to get the inlined `new` operator to be seen everywhere, you should put its definition in a header file, and then use the `/FI detect_bare_new.h` option in your compiler.* According to this answer, Visual Studio will not generate code for unused `inline` functions (like `g++`). However, you should check to see if there is an optimization level that needs to be enabled for that behavior or not.

* `g++` has a similar compiler option: `-include detect_bare_new.h`.

This assumes that you intend to pass your own allocators to C++ templates and classes in the standard C++ library. If you do not, then inlined code in the standard headers that call the default allocator (which will call `new`) will trigger the linking error as well. If you wish to allow the standard C++ library to use the default `new`, then an easy way to make it work (at the expense of longer compile times) is to add all the standard C++ headers you intend to include at the top of the `detect_bare_new.h` file.

You state that portability of the solution is not important to you. But for the sake of completeness, I should highlight the issue that Ben Voigt correctly points out: The C++ standard does not guarantee the behavior of not generating code for unused `inline` functions. So, one may get a linking error even if the function is not used. But, if the code has no other references to the unimplemented function except within the stubbed `new` implementation, the error would be within the `new` definition itself. For example, `g++` could generate an error like:

/home/QixX3R/cczri4AW.o: In function `operator new(unsigned int)':
prog.cpp:(.text+0x1): undefined reference to `bare_new_erroneously_called()'
collect2: error: ld returned 1 exit status

If your system is one that generates code for unused `inline` functions, you may still have a workaround. The workaround will work if the linker will report all erroneous references to the undefined function. In that case, if the only linking error observed is due to the definition of the `new` operator itself, there are no unexpected calls to the bare `new`. After verifying that the code only has that single error, you could then change the link line to include an object or library that has an appropriate definition of `bare_new_erroneously_called()` that would throw a runtime exception.

Problem

Because our app has hard performance and memory constraints, our coding standards forbid the use of the default heap — ie, no `malloc`, no default `new`. Every memory allocation has to choose one of a few specific allocators; something like ``` // declared globally void* operator new( size_t size, CustomAllocHeap* heap, const char* perpetrator_name ) { return heap->Allocate( size, perpetrator_name ); } // imagine a bunch of CustomAllocHeap's declared globally or statically, thus Vector* v = new( gPhysicsHeap, __FUNCTION__ ) Vector( 1.0f, 2.0f, 3.0f, 4.0f ); // or in a class Thingy* p = new( this->LocalArenaHeap, __FUNCTION__ ) Thingy(); ``` Although we've maintained good discipline on this with our code, some standard C++ components ( containers, `std::function` ) covertly make calls to the default `new` heap, which is very bad. It would be nice to disable the default `new` altogether in some way, so that any line of code that implicitly results in a default allocation immediately throws a compiler error. That would let us notice these things right away. We can obviously make `new` throw a runtime error ie ``` void* operator new ( size_t ) { __debugbreak(); return NULL; } ``` but it would be much better to get warnings about this at compile time. Is that possible? Our app is built for a fixed platform (x64 with Visual Studio); portability is irrelevant.

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