LibGDX - Color Picker
android, libgdx, opengl-es, user-interface
Solution
Basically you would have an `Image` with the texture in your question, and detect `touches/drags` over it. Once you know the coordinates you're on, and having the `Pixmap`, you can know the color code with.-
public int getPixel(int x, int y)
Hope it helps.
Problem
How to implement `color picker` in LibGDX like below: Any help will be appreciated.