Play a sound from res/raw

android, android-mediaplayer, audio

Solution

There are two problems.

Problem 1

You cannot reference resources inside your projects /res/raw directory in this fashion. The file "/res/raw/sonar_slow.mp3" in your project directory is not stored in "/res/raw/sonar_slow.mp3" in your apk. Instead of the following:

MediaPlayer mp = MediaPlayer.create(this);  
mp.setSource("sonar_slow");

You need to use

MediaPlayer mp = MediaPlayer.create(this, R.raw.sonar_slow); 

Problem 2

The following is wrong: it calls a static method that does not modify the `player`.

player.create(this, R.raw.sonar_slow); 

You should instead call

player = MediaPlayer.create(this, R.raw.sonar_slow);

Full solution

Below is a reusable AudioPlayer class that encapsulates MediaPlayer. This is slightly modified from "Android Programming: The Big Nerd Ranch Guide". It makes sure to remember to clean up resources

package com.example.hellomoon;

import android.content.Context;
import android.media.MediaPlayer;

public class AudioPlayer {

    private MediaPlayer mMediaPlayer;

    public void stop() {
        if (mMediaPlayer != null) {
            mMediaPlayer.release();
            mMediaPlayer = null;
        }
    }

    public void play(Context c, int rid) {
        stop();

        mMediaPlayer = MediaPlayer.create(c, rid);
        mMediaPlayer.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
            @Override
            public void onCompletion(MediaPlayer mediaPlayer) {
                stop();
            }
        });

        mMediaPlayer.start();
    }

}

Problem

I m making an app which is supposed to play a few sounds with the mediaPlayer. This is the code i use : ``` String[] name = {"sonar_slow","sonar_medium","sonar_fast"}; String link = "/res/raw/" + name[state-1] + ".mp3"; try { player.setDataSource(link); player.prepare(); player.start(); } catch(Exception e) { e.printStackTrace(); } ``` I also tried this : ``` if(state==1){ player.create(this, R.raw.sonar_slow); }else if(state==2){ player.create(this, R.raw.sonar_medium); }else if(state==3){ player.create(this, R.raw.sonar_fast); } player.start(); ``` But none of the above is working. My app is not crashing but the sound is not playing. Any ideas ?

Original source