How to set different background of keys for Android Custom Keyboard

android, android-softkeyboard, soft-keyboard

Solution

As an example, there's a small downloadable project that creates a custom numeric keyboard. To the CustomKeyboardView class there or to your own custom keyboard class, add a method like the following. It overrides the onDraw() method and draws the background of the key defined with code 7 (in this case the "0") red and all the other keys blue.

@Override
public void onDraw(Canvas canvas) {
    super.onDraw(canvas);

    List<Key> keys = getKeyboard().getKeys();
    for (Key key : keys) {            
        if (key.codes[0] == 7) {
            Log.e("KEY", "Drawing key with code " + key.codes[0]);
            Drawable dr = (Drawable) context.getResources().getDrawable(R.drawable.red_tint);
            dr.setBounds(key.x, key.y, key.x + key.width, key.y + key.height);
            dr.draw(canvas);

        } else {
            Drawable dr = (Drawable) context.getResources().getDrawable(R.drawable.blue_tint);
            dr.setBounds(key.x, key.y, key.x + key.width, key.y + key.height);
            dr.draw(canvas);
        }            
    }
}

In this case, I didn't use 9-patch images, but just some simple 50% transparent square images and achieved an effect where the existing buttons are merely tinted with the colors I wanted. To get a more custom result, I could make my background drawables 9-patch images and do the following. Note that the two keys with icons don't render correctly because the icons aren't defined as 9-patch images and I didn't make any special effort to allow them to scale well for this example. I also didn't address the use of different images/effects for the various states for the keys; others have shown how to do that.

@Override
public void onDraw(Canvas canvas) {
    // super.onDraw(canvas);

    List<Key> keys = getKeyboard().getKeys();
    for (Key key : keys) {
        if (key.codes[0] == 7) {
            NinePatchDrawable npd
                = (NinePatchDrawable) context.getResources().getDrawable(R.drawable.red_key);
            npd.setBounds(key.x, key.y, key.x + key.width, key.y + key.height);
            npd.draw(canvas);

        } else {
            NinePatchDrawable npd
                = (NinePatchDrawable) context.getResources().getDrawable(R.drawable.blue_key);
            npd.setBounds(key.x, key.y, key.x + key.width, key.y + key.height);
            npd.draw(canvas);
        }

        Paint paint = new Paint();
        paint.setTextAlign(Paint.Align.CENTER);
        paint.setTextSize(48);
        paint.setColor(Color.GRAY);

        if (key.label != null) {
            canvas.drawText(key.label.toString(), key.x + (key.width / 2),
                            key.y + (key.height / 2), paint);
        } else {
            key.icon.setBounds(key.x, key.y, key.x + key.width, key.y + key.height);
            key.icon.draw(canvas);
        }
    }
}    

Problem

I am Working on Custom Keyboard Application This is code for background color of `input.xml` in softkeyboard :- ``` @Override public View onCreateInputView() { Log.e("onStartInputView ","On StartInput View Called--"); SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(this); String Backgroundcolour = preferences.getString("BackgroundColour",""); Log.e("Brithnesss- -","----"+Backgroundcolour); if(Backgroundcolour.equalsIgnoreCase("black")) { this.mInputView = (KeyboardView) getLayoutInflater().inflate( R.layout.input, null); }else { this.mInputView = (KeyboardView) getLayoutInflater().inflate( R.layout.input1, null); //this.mInputView.setB } this.mInputView.setOnKeyboardActionListener(this); this.mInputView.setKeyboard(this.mQwertyKeyboard); return this.mInputView; } @Override public void onStartInputView(EditorInfo attribute, boolean restarting) { super.onStartInputView(attribute, restarting); // Apply the selected keyboard to the input view. setInputView(onCreateInputView()); } ``` I am not getting how to set background image for specific key.

Original source

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