Haskell Type vs Data Constructor

haskell

Solution

In a `data` declaration, a type constructor is the thing on the left hand side of the equals sign. The data constructor(s) are the things on the right hand side of the equals sign. You use type constructors where a type is expected, and you use data constructors where a value is expected.

Data constructors

To make things simple, we can start with an example of a type that represents a colour.

data Colour = Red | Green | Blue

Here, we have three data constructors. `Colour` is a type, and `Green` is a constructor that contains a value of type `Colour`. Similarly, `Red` and `Blue` are both constructors that construct values of type `Colour`. We could imagine spicing it up though!

data Colour = RGB Int Int Int

We still have just the type `Colour`, but `RGB` is not a value – it's a function taking three Ints and returning a value! `RGB` has the type

RGB :: Int -> Int -> Int -> Colour

`RGB` is a data constructor that is a function taking some values as its arguments, and then uses those to construct a new value. If you have done any object-oriented programming, you should recognise this. In OOP, constructors also take some values as arguments and return a new value!

In this case, if we apply `RGB` to three values, we get a colour value!

Prelude> RGB 12 92 27
#0c5c1b

We have constructed a value of type `Colour` by applying the data constructor. A data constructor either contains a value like a variable would, or takes other values as its argument and creates a new value. If you have done previous programming, this concept shouldn't be very strange to you.

Intermission

If you'd want to construct a binary tree to store `String`s, you could imagine doing something like

data SBTree = Leaf String
            | Branch String SBTree SBTree

What we see here is a type `SBTree` that contains two data constructors. In other words, there are two functions (namely `Leaf` and `Branch`) that will construct values of the `SBTree` type. If you're not familiar with how binary trees work, just hang in there. You don't actually need to know how binary trees work, only that this one stores `String`s in some way.

We also see that both data constructors take a `String` argument – this is the String they are going to store in the tree.

But! What if we also wanted to be able to store `Bool`, we'd have to create a new binary tree. It could look something like this:

data BBTree = Leaf Bool
            | Branch Bool BBTree BBTree

Type constructors

Both `SBTree` and `BBTree` are type constructors. But there's a glaring problem. Do you see how similar they are? That's a sign that you really want a parameter somewhere.

So we can do this:

data BTree a = Leaf a
             | Branch a (BTree a) (BTree a)

Now we introduce a type variable `a` as a parameter to the type constructor. In this declaration, `BTree` has become a function. It takes a type as its argument and it returns a new type.

It is important here to consider the difference between a concrete type (examples include `Int`, `[Char]` and `Maybe Bool`) which is a type that can be assigned to a value in your program, and a type constructor function which you need to feed a type to be able to be assigned to a value. A value can never be of type "list", because it needs to be a "list of something". In the same spirit, a value can never be of type "binary tree", because it needs to be a "binary tree storing something".

If we pass in, say, `Bool` as an argument to `BTree`, it returns the type `BTree Bool`, which is a binary tree that stores `Bool`s. Replace every occurrence of the type variable `a` with the type `Bool`, and you can see for yourself how it's true.

If you want to, you can view `BTree` as a function with the kind

BTree :: * -> *

Kinds are somewhat like types – the `*` indicates a concrete type, so we say `BTree` is from a concrete type to a concrete type.

Wrapping up

Step back here a moment and take note of the similarities.

A data constructor is a "function" that takes 0 or more values and gives you back a new value.

A type constructor is a "function" that takes 0 or more types and gives you back a new type.

Data constructors with parameters are cool if we want slight variations in our values – we put those variations in parameters and let the guy who creates the value decide what arguments they are going to put in. In the same sense, type constructors with parameters are cool if we want slight variations in our types! We put those variations as parameters and let the guy who creates the type decide what arguments they are going to put in.

A case study

As the home stretch here, we can consider the `Maybe a` type. Its definition is

data Maybe a = Nothing
             | Just a

Here, `Maybe` is a type constructor that returns a concrete type. `Just` is a data constructor that returns a value. `Nothing` is a data constructor that contains a value. If we look at the type of `Just`, we see that

Just :: a -> Maybe a

In other words, `Just` takes a value of type `a` and returns a value of type `Maybe a`. If we look at the kind of `Maybe`, we see that

Maybe :: * -> *

In other words, `Maybe` takes a concrete type and returns a concrete type.

Once again! The difference between a concrete type and a type constructor function. You cannot create a list of `Maybe`s - if you try to execute

[] :: [Maybe]

you'll get an error. You can however create a list of `Maybe Int`, or `Maybe a`. That's because `Maybe` is a type constructor function, but a list needs to contain values of a concrete type. `Maybe Int` and `Maybe a` are concrete types (or if you want, calls to type constructor functions that return concrete types.)

Problem

I am learning Haskell from learnyouahaskell.com. I am having trouble understanding type constructors and data constructors. For example, I don't really understand the difference between this: ``` data Car = Car { company :: String , model :: String , year :: Int } deriving (Show) ``` and this: ``` data Car a b c = Car { company :: a , model :: b , year :: c } deriving (Show) ``` I understand that the first is simply using one constructor (`Car`) to built data of type `Car`. I don't really understand the second one. Also, how do data types defined like this: ``` data Color = Blue | Green | Red ``` fit into all of this? From what I understand, the third example (`Color`) is a type which can be in three states: `Blue`, `Green` or `Red`. But that conflicts with how I understand the first two examples: is it that the type `Car` can only be in one state, `Car`, which can take various parameters to build? If so, how does the second example fit in? Essentially, I am looking for an explanation that unifies the above three code examples/constructs.

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