JavaScript OOP in NodeJS: how?
inheritance, javascript, mongoose, node.js, oop
Solution
This is an example that works out of the box. If you want less "hacky", you should use inheritance library or such.
Well in a file animal.js you would write:
var method = Animal.prototype;
function Animal(age) {
this._age = age;
}
method.getAge = function() {
return this._age;
};
module.exports = Animal;
To use it in other file:
var Animal = require("./animal.js");
var john = new Animal(3);
If you want a "sub class" then inside mouse.js:
var _super = require("./animal.js").prototype,
method = Mouse.prototype = Object.create( _super );
method.constructor = Mouse;
function Mouse() {
_super.constructor.apply( this, arguments );
}
//Pointless override to show super calls
//note that for performance (e.g. inlining the below is impossible)
//you should do
//method.$getAge = _super.getAge;
//and then use this.$getAge() instead of super()
method.getAge = function() {
return _super.getAge.call(this);
};
module.exports = Mouse;
Also you can consider "Method borrowing" instead of vertical inheritance. You don't need to inherit from a "class" to use its method on your class. For instance:
var method = List.prototype;
function List() {
}
method.add = Array.prototype.push;
...
var a = new List();
a.add(3);
console.log(a[0]) //3;
Problem
I am used to the classical OOP as in Java. What are the best practices to do OOP in JavaScript using NodeJS? Each Class is a file with `module.export`? How to create Classes? ``` this.Class = function() { //constructor? var privateField = "" this.publicField = "" var privateMethod = function() {} this.publicMethod = function() {} } ``` vs. (I am not even sure it is correct) ``` this.Class = { privateField: "" , privateMethod: function() {} , return { publicField: "" publicMethod: function() {} } } ``` vs. ``` this.Class = function() {} this.Class.prototype.method = function(){} ... ``` How would inheritance work? Are there specific modules for implementing OOP in NodeJS? I am finding a thousand different ways to create things that resemble OOP.. but I have no clue what is the most used/practical/clean way. Bonus question: what is the suggested "OOP style" to use with MongooseJS? (can a MongooseJS document be seen as a Class and a model used as an instance?) EDIT here is an example in JsFiddle please provide feedback. ``` //http://javascriptissexy.com/oop-in-javascript-what-you-need-to-know/ function inheritPrototype(childObject, parentObject) { var copyOfParent = Object.create(parentObject.prototype) copyOfParent.constructor = childObject childObject.prototype = copyOfParent } //example function Canvas (id) { this.id = id this.shapes = {} //instead of array? console.log("Canvas constructor called "+id) } Canvas.prototype = { constructor: Canvas , getId: function() { return this.id } , getShape: function(shapeId) { return this.shapes[shapeId] } , getShapes: function() { return this.shapes } , addShape: function (shape) { this.shapes[shape.getId()] = shape } , removeShape: function (shapeId) { var shape = this.shapes[shapeId] if (shape) delete this.shapes[shapeId] return shape } } function Shape(id) { this.id = id this.size = { width: 0, height: 0 } console.log("Shape constructor called "+id) } Shape.prototype = { constructor: Shape , getId: function() { return this.id } , getSize: function() { return this.size } , setSize: function (size) { this.size = size } } //inheritance function Square(id, otherSuff) { Shape.call(this, id) //same as Shape.prototype.constructor.apply( this, arguments ); ? this.stuff = otherSuff console.log("Square constructor called "+id) } inheritPrototype(Square, Shape) Square.prototype.getSize = function() { //override return this.size.width } function ComplexShape(id) { Shape.call(this, id) this.frame = null console.log("ComplexShape constructor called "+id) } inheritPrototype(ComplexShape, Shape) ComplexShape.prototype.getFrame = function() { return this.frame } ComplexShape.prototype.setFrame = function(frame) { this.frame = frame } function Frame(id) { this.id = id this.length = 0 } Frame.prototype = { constructor: Frame , getId: function() { return this.id } , getLength: function() { return this.length } , setLength: function (length) { this.length = length } } /////run var aCanvas = new Canvas("c1") var anotherCanvas = new Canvas("c2") console.log("aCanvas: "+ aCanvas.getId()) var aSquare = new Square("s1", {}) aSquare.setSize({ width: 100, height: 100}) console.log("square overridden size: "+aSquare.getSize()) var aComplexShape = new ComplexShape("supercomplex") var aFrame = new Frame("f1") aComplexShape.setFrame(aFrame) console.log(aComplexShape.getFrame()) aCanvas.addShape(aSquare) aCanvas.addShape(aComplexShape) console.log("Shapes in aCanvas: "+Object.keys(aCanvas.getShapes()).length) anotherCanvas.addShape(aCanvas.removeShape("supercomplex")) console.log("Shapes in aCanvas: "+Object.keys(aCanvas.getShapes()).length) console.log("Shapes in anotherCanvas: "+Object.keys(anotherCanvas.getShapes()).length) console.log(aSquare instanceof Shape) console.log(aComplexShape instanceof Shape) ```