How to port COMPLETED libgdx game from Android to iOS
android, libgdx
Solution
There are a couple options, but both are not truly production ready solutions. Options below are 'mostly' working. A few features will not work out of box without some custom handling (networking, sound, and a few others).
- RoboVM (free)
- MonoTouch/IKVM ($299 + Apple licence)
These methods work and are currently the best (easy) solutions available to you.
Note that RoboVM is supported by libGDX out-of-the-box as the default iOS target cross-compiler.
Update:
PS: RoboVM is not permanently free anymore. See here. You get a 30 day trial, then it costs 25$/month minimum.
Problem
I have completed game on top of libgdx: https://play.google.com/store/apps/details?id=com.drobus.basketpro Is there any workable way to port it to iOS?