Animate a UIView along an arc

core-graphics, ios

Solution

I coded up a quick example that hopefully puts it all together. I started from the "single view" application template and added this action to the view controller along with a button to trigger the action.

- (IBAction)animateArc:(id)sender
{
    // Create the arc
    CGPoint arcStart = CGPointMake(0.2 * self.view.bounds.size.width, 0.5 * self.view.bounds.size.height);
    CGPoint arcCenter = CGPointMake(0.5 * self.view.bounds.size.width, 0.5 * self.view.bounds.size.height);
    CGFloat arcRadius = 0.3 * MIN(self.view.bounds.size.width, self.view.bounds.size.height);

    CGMutablePathRef arcPath = CGPathCreateMutable();
    CGPathMoveToPoint(arcPath, NULL, arcStart.x, arcStart.y);
    CGPathAddArc(arcPath, NULL, arcCenter.x, arcCenter.y, arcRadius, M_PI, 0, NO);

    // The layer we're going to animate (a 50x50pt red box)
    UIView* dynamicView = [[UIView alloc] initWithFrame: CGRectMake(0, 0, 50, 50)];
    dynamicView.layer.backgroundColor = [[UIColor redColor] CGColor];
    [self.view addSubview: dynamicView];
    dynamicView.center = arcStart;

    // An additional view that shows the arc.
    BOOL showArc = NO;
    UIView* drawArcView = nil;
    if (showArc)
    {
        drawArcView = [[UIView alloc] initWithFrame: self.view.bounds];
        CAShapeLayer* showArcLayer = [[CAShapeLayer alloc] init];
        showArcLayer.frame = drawArcView.layer.bounds;
        showArcLayer.path = arcPath;
        showArcLayer.strokeColor = [[UIColor blackColor] CGColor];
        showArcLayer.fillColor = nil;
        showArcLayer.lineWidth = 3.0;
        [drawArcView.layer addSublayer: showArcLayer];
        [self.view insertSubview: drawArcView belowSubview: dynamicView];
    }

    // The animation
    CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
    pathAnimation.calculationMode = kCAAnimationPaced;
    pathAnimation.duration = 5.0;
    pathAnimation.path = arcPath;
    CGPathRelease(arcPath);

    // Add the animation and reset the state so we can run again.
    [CATransaction begin];
    [CATransaction setCompletionBlock:^{
        [drawArcView removeFromSuperview];
        [dynamicView removeFromSuperview];
    }];
    [dynamicView.layer addAnimation:pathAnimation forKey:@"arc"];
    [CATransaction commit];
}

Problem

I wish to animate a view along an arc as shown in the image from position 1 to position 2. What actually happens is that the view animation describes a full circle instead of an arc. My questions are: - Should I be using CGPathAddArc or CGPathAddArcToPoint ? - Do I need to use CGPathMoveToPoint to describe the initial location of the view or not? When I step through the code the CGPoints values are as I expect them to be, as are the angles. I use the following function to get CGPoints on a circle ``` CGPoint pointOnCircle(CGPoint centre, float radius, float angle) { float x = centre.x + radius * cosf(angle); float y = centre.y + radius * sinf(angle); return CGPointMake(x, y); } ``` I am using the following code and variants thereof but as yet I have not managed to crack it. ``` CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"]; pathAnimation.calculationMode = kCAAnimationPaced; pathAnimation.fillMode = kCAFillModeForwards; pathAnimation.removedOnCompletion = NO; pathAnimation.duration = duration; pathAnimation.repeatCount = 1; CGPoint viewCenter = dynamicView.objectCenter; CGMutablePathRef arcPath = CGPathCreateMutable(); // CGPathMoveToPoint(arcPath, NULL, viewCenter.x, viewCenter.y); //work out the half way point float halfwayAngle = dynamicView.angle + (0.5f * self.angleIncrement); float fullwayAngle = dynamicView.angle + self.angleIncrement; CGPoint halfwayPoint = pointOnCircle(self.center, self.radius, halfwayAngle); CGPoint fullwayPoint = pointOnCircle(self.center, self.radius, fullwayAngle); CGPathAddArc(arcPath, NULL, halfwayPoint.x, halfwayPoint.y, self.radius, dynamicView.angle, fullwayAngle, clockwise); // CGPathAddArcToPoint(arcPath, NULL, viewCenter.x, viewCenter.y, fullwayPoint.x, fullwayPoint.y, self.radius); pathAnimation.path = arcPath; CGPathRelease(arcPath); [dynamicView.layer addAnimation:pathAnimation forKey:@"arc"]; ```

Original source