Animate a UIView along an arc
core-graphics, ios
Solution
I coded up a quick example that hopefully puts it all together. I started from the "single view" application template and added this action to the view controller along with a button to trigger the action.
- (IBAction)animateArc:(id)sender
{
// Create the arc
CGPoint arcStart = CGPointMake(0.2 * self.view.bounds.size.width, 0.5 * self.view.bounds.size.height);
CGPoint arcCenter = CGPointMake(0.5 * self.view.bounds.size.width, 0.5 * self.view.bounds.size.height);
CGFloat arcRadius = 0.3 * MIN(self.view.bounds.size.width, self.view.bounds.size.height);
CGMutablePathRef arcPath = CGPathCreateMutable();
CGPathMoveToPoint(arcPath, NULL, arcStart.x, arcStart.y);
CGPathAddArc(arcPath, NULL, arcCenter.x, arcCenter.y, arcRadius, M_PI, 0, NO);
// The layer we're going to animate (a 50x50pt red box)
UIView* dynamicView = [[UIView alloc] initWithFrame: CGRectMake(0, 0, 50, 50)];
dynamicView.layer.backgroundColor = [[UIColor redColor] CGColor];
[self.view addSubview: dynamicView];
dynamicView.center = arcStart;
// An additional view that shows the arc.
BOOL showArc = NO;
UIView* drawArcView = nil;
if (showArc)
{
drawArcView = [[UIView alloc] initWithFrame: self.view.bounds];
CAShapeLayer* showArcLayer = [[CAShapeLayer alloc] init];
showArcLayer.frame = drawArcView.layer.bounds;
showArcLayer.path = arcPath;
showArcLayer.strokeColor = [[UIColor blackColor] CGColor];
showArcLayer.fillColor = nil;
showArcLayer.lineWidth = 3.0;
[drawArcView.layer addSublayer: showArcLayer];
[self.view insertSubview: drawArcView belowSubview: dynamicView];
}
// The animation
CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
pathAnimation.calculationMode = kCAAnimationPaced;
pathAnimation.duration = 5.0;
pathAnimation.path = arcPath;
CGPathRelease(arcPath);
// Add the animation and reset the state so we can run again.
[CATransaction begin];
[CATransaction setCompletionBlock:^{
[drawArcView removeFromSuperview];
[dynamicView removeFromSuperview];
}];
[dynamicView.layer addAnimation:pathAnimation forKey:@"arc"];
[CATransaction commit];
}
Problem
I wish to animate a view along an arc as shown in the image from position 1 to position 2. What actually happens is that the view animation describes a full circle instead of an arc. My questions are: - Should I be using CGPathAddArc or CGPathAddArcToPoint ? - Do I need to use CGPathMoveToPoint to describe the initial location of the view or not? When I step through the code the CGPoints values are as I expect them to be, as are the angles. I use the following function to get CGPoints on a circle ``` CGPoint pointOnCircle(CGPoint centre, float radius, float angle) { float x = centre.x + radius * cosf(angle); float y = centre.y + radius * sinf(angle); return CGPointMake(x, y); } ``` I am using the following code and variants thereof but as yet I have not managed to crack it. ``` CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"]; pathAnimation.calculationMode = kCAAnimationPaced; pathAnimation.fillMode = kCAFillModeForwards; pathAnimation.removedOnCompletion = NO; pathAnimation.duration = duration; pathAnimation.repeatCount = 1; CGPoint viewCenter = dynamicView.objectCenter; CGMutablePathRef arcPath = CGPathCreateMutable(); // CGPathMoveToPoint(arcPath, NULL, viewCenter.x, viewCenter.y); //work out the half way point float halfwayAngle = dynamicView.angle + (0.5f * self.angleIncrement); float fullwayAngle = dynamicView.angle + self.angleIncrement; CGPoint halfwayPoint = pointOnCircle(self.center, self.radius, halfwayAngle); CGPoint fullwayPoint = pointOnCircle(self.center, self.radius, fullwayAngle); CGPathAddArc(arcPath, NULL, halfwayPoint.x, halfwayPoint.y, self.radius, dynamicView.angle, fullwayAngle, clockwise); // CGPathAddArcToPoint(arcPath, NULL, viewCenter.x, viewCenter.y, fullwayPoint.x, fullwayPoint.y, self.radius); pathAnimation.path = arcPath; CGPathRelease(arcPath); [dynamicView.layer addAnimation:pathAnimation forKey:@"arc"]; ```