Using an embedded .dll in an executable
c++, dll, fmod, visual-c++
Solution
Well, the solution was surprisingly easy. I just followed DyP's suggestion on delay-loading the dll.
I just added one thing in my project properties, like so:
and that was it!
I love it when programming problems have easy solutions. :)
Problem
Okay. So I know there's lots of questions about how to embed dlls inside exes, but my problem is rather different. (Specifically, I'm using the fmod library to play sounds in my program, and I'm embedding the fmod.dll, but that's beside the point.) I am using Visual C++ 2010 Ultimate. I have successfully embedded the .dll inside the .exe. My resources.h file contains ``` #define IDR_DLL1 144 ``` and my .rc file contains ``` IDR_DLL1 DLL MOVEABLE PURE "data\\fmod.dll" ``` I have the following function in my code (that I totally stole from another stackoverflow question): ``` bool extractResource(const HINSTANCE hInstance, WORD resourceID, LPCTSTR szFilename) { bool bSuccess = false; try { // Find and load the resource HRSRC hResource = FindResource(hInstance, MAKEINTRESOURCE(resourceID), L"DLL"); HGLOBAL hFileResource = LoadResource(hInstance, hResource); // Open and map this to a disk file LPVOID lpFile = LockResource(hFileResource); DWORD dwSize = SizeofResource(hInstance, hResource); // Open the file and filemap HANDLE hFile = CreateFile(szFilename, GENERIC_READ | GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL); HANDLE hFileMap = CreateFileMapping(hFile, NULL, PAGE_READWRITE, 0, dwSize, NULL); LPVOID lpAddress = MapViewOfFile(hFileMap, FILE_MAP_WRITE, 0, 0, 0); // Write the file CopyMemory(lpAddress, lpFile, dwSize); // Un-map the file and close the handles UnmapViewOfFile(lpAddress); CloseHandle(hFileMap); CloseHandle(hFile); bSuccess = true; } catch(...) { // Whatever } return bSuccess; } ``` and then, I call the following code first thing in my WinMain function: ``` int WINAPI WinMain(HINSTANCE h1, HINSTANCE h2, LPSTR l, int a) { extractResource(h1, IDR_DLL1, L"fmod.dll"); /* etc */ } ``` It works. It successfully extracts out the contents of the embedded fmod.dll, and saves it as a file in the same directory... only... when there already was an fmod.dll there beforehand. If fmod.dll was NOT already there, I just get a popup message that says ``` The program can't start because fmod.dll is missing from your computer. Try reinstalling the program to fix this problem. ``` ...In other words, I can only overwrite an fmod.dll that was already there. For example, if I instead change my code to ``` extractResource(h1, IDR_DLL1, L"fmod2.dll"); ``` it will write out the exact same file, with the exact same contents, titled fmod2.dll. I can at that point get rid of the original fmod.dll, and rename the newly created fmod2.dll to fmod.dll, and it will work. So obviously, the issue is that it looks for the presence of an fmod.dll, BEFORE even hitting the entry point of my program. My program can't even execute any code before any fmod stuff is needed to actually be used. This seems... wildly unfair. What is the point of even being able to embed dlls then? So then, my questions are Is it possible to use the .dll directly from inside the .exe, without unpacking it as a file? (My preferred method) If 1.) is not possible, then how can I at least modify my code to write out the file before its presence is checked for?