In-place C++ set intersection
c++, set, stl
Solution
I think I've got it:
std::set<int>::iterator it1 = set_1.begin();
std::set<int>::iterator it2 = set_2.begin();
while ( (it1 != set_1.end()) && (it2 != set_2.end()) ) {
if (*it1 < *it2) {
set_1.erase(it1++);
} else if (*it2 < *it1) {
++it2;
} else { // *it1 == *it2
++it1;
++it2;
}
}
// Anything left in set_1 from here on did not appear in set_2,
// so we remove it.
set_1.erase(it1, set_1.end());
Anyone see any problems? Seems to be O(n) on the size of the two sets. According to cplusplus.com, std::set erase(position) is amortized constant while erase(first,last) is O(log n).
Problem
The standard way of intersecting two sets in C++ is to do the following: ``` std::set<int> set_1; // With some elements std::set<int> set_2; // With some other elements std::set<int> the_intersection; // Destination of intersect std::set_intersection(set_1.begin(), set_1.end(), set_2.begin(), set_2.end(), std::inserter(the_intersection, the_intersection.end())); ``` How would I go about doing an in-place set intersection? That is, I want set_1 to have the results of the call to set_intersection. Obviously, I can just do a `set_1.swap(the_intersection)`, but this is a lot less efficient than intersecting in-place.