Is there any way to ignore libgdx images Limitation? (images must be power of two)
android, game-engine, libgdx, opengl-es
Solution
Do set `Texture.setEnforcePotImages(false);` and you do not have the limitation anymore. So it's not true that you just can use pictures with the size power of two. It's just a "can have" not a "must have".
Regards
Problem
In `libgdx framework` we can only use images power of two (`64x256`, `128x32`, etc) Because OpenGL requires it. Is there any good way to "pass" this limitation? For example: Use images `800x480`.