UV mapping not working on imported obj file
.obj, blender, libgdx, uv-mapping
Solution
Just flip the texture vertically and load the texture it will work fine.
You can do it using photoshop.
Problem
I have exported an .obj file (along with .mtl and a .png) from Blender to import into a libgdx project. The file contains both UV and normal data. I am pulling the file into the app like this: ``` ModelLoader loader = new ObjLoader(); model = loader.loadModel(Gdx.files.internal("data/car.obj")); ``` The object should look like this: (Yes, I'm not an artist) But it ends up looking like this: What happened to my UV mapping?