How to export a blender file and open it in PyOpenGL?
blender-2.67, pyopengl
Solution
From Here:
Use obj files. Simple text files that describe a 3d model. Then in opengl load the data into vertex arrays, and display using openGL. There is also window management to take care of.
Try python SDL and/or pygame to get you started.
Here is a link to jump start you:
http://www.pygame.org/wiki/OBJFileLoader
Problem
I have a 3-D object I created in blender. I would like to export it from blender and be able to import it into OpenGL. Is there a method or specific file extension recommended for this process?