Import a 3d scene into babylonJS

3d, blender

Solution

Once you have a `.babylon` file, you can call the SceneLoader.Load function:

BABYLON.SceneLoader.Load("", "scene.babylon", engine, function (newScene) {

});

the `Load` function takes the following parameters:

- scene folder (can be empty to use the same folder as your page)

- scene file name

- a reference to the engine

- a callback to give you the loaded scene (in my case, I use this callback to attach the camera to the canvas and to launch my render loop)

- a callback for progress report

More details here: https://www.eternalcoding.com/?p=313

Problem

So I read today about babylonJS and I was blown away by it. I'm trying to figure out how to load an entire 3d scene into babylon. I've managed to export a 3d model of spider man and have the .babylon file but then what? In the document it only states "Importing scene from 3D assets Babylon.js can load scenes from a file format called .babylon. This file format is based on JSON and contains all required data to create a complete scene." Any ideas on how to achieve this? Thanks

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