Import a 3d scene into babylonJS
3d, blender
Solution
Once you have a `.babylon` file, you can call the SceneLoader.Load function:
BABYLON.SceneLoader.Load("", "scene.babylon", engine, function (newScene) {
});
the `Load` function takes the following parameters:
- scene folder (can be empty to use the same folder as your page)
- scene file name
- a reference to the engine
- a callback to give you the loaded scene (in my case, I use this callback to attach the camera to the canvas and to launch my render loop)
- a callback for progress report
More details here: https://www.eternalcoding.com/?p=313
Problem
So I read today about babylonJS and I was blown away by it. I'm trying to figure out how to load an entire 3d scene into babylon. I've managed to export a 3d model of spider man and have the .babylon file but then what? In the document it only states "Importing scene from 3D assets Babylon.js can load scenes from a file format called .babylon. This file format is based on JSON and contains all required data to create a complete scene." Any ideas on how to achieve this? Thanks