"nested if" versus "if and" performance using F#

c#, cil, f#, if-statement, performance

Solution

I've got hold of the MSIL from ildasm, which I'll post here for someone to elaborate on (no time) - it's community wiki time:

Fast (just the `i` comparison lines as the rest are identical):

//000030:   if i < 1000 then
  IL_001f:  ldloc.0
  IL_0020:  ldc.i4     0x3e8
  IL_0025:  bge.s      IL_003b
//000031:     if i < 1000 then
  IL_0027:  ldloc.0
  IL_0028:  ldc.i4     0x3e8
  IL_002d:  bge.s      IL_0038

Slow:

//000039:   if i < 1000 && i < 1000 then
  IL_0084:  ldloc.0
  IL_0085:  ldc.i4     0x3e8
  IL_008a:  bge.s      IL_0097
  IL_008c:  ldloc.0
  IL_008d:  ldc.i4     0x3e8
  IL_0092:  clt
  IL_0094:  nop
  IL_0095:  br.s       IL_0099
  IL_0097:  ldc.i4.0
  IL_0098:  nop
  IL_0099:  brfalse.s  IL_00a4

On a side note, C# version of the same has the same timing for both versions.

One thing I noticed in the disassembly was that the F# variables were Program.i and Program.a, so I'm not sure if there's some object interference in F# that isn't there in C#.

Problem

The following code results in `slow1 = 1323 ms`, `slow2 = 1311 ms` and `fast = 897 ms`. How is that possible? Here: Nested or not nested if-blocks? they mention that Any modern compiler, and by that I mean anything built in the past 20 years, will compile these to the same code. ``` let s = System.Diagnostics.Stopwatch() let mutable a = 1 s.Start() for i in 0 .. 1000000000 do if i < 0 then if i < 0 then a <- 4 printfn "fast = %d" s.ElapsedMilliseconds s.Restart() for i in 0 .. 1000000000 do if i < 0 && i < 0 then a <- 4 printfn "slow1 = %d" s.ElapsedMilliseconds s.Restart() for i in 0 .. 1000000000 do if i < 0 & i < 0 then a <- 4 printfn "slow2 = %d" s.ElapsedMilliseconds ```

Original source

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