Pygame.sprite.Group.add error

pygame, python, python-3.3

Solution

Don't forget to call parent's constructor

class Life(pygame.sprite.Sprite):
    def __init__(self, location):
        super(Life, self).__init__()
        self.image = pygame.image.load('Spaceship_life.png')
        self.rect = self.image.get_rect()
        self.rect.left, self.rect.top = location

Problem

ok here is the peice of code ``` lives_group = pygame.sprite.Group() life_pos = [603,566,529,492] pos = 0 for life in range(0,ship.lives): live = game_display.Life([10, life_pos[pos]]) lives_group.add(live) ``` the .Life ting goes like this: ``` class Life(pygame.sprite.Sprite): def __init__(self, location): self.image = pygame.image.load('Spaceship_life.png') self.rect = self.image.get_rect() self.rect.left, self.rect.top = location ``` and this is the error I get: ``` Traceback (most recent call last): File "C:\Users\------\My programs\old\GUI based games\Spaceblaster\0.1\main.py", line 17, in <module> lives_group.add(live) File "C:\Python33\lib\site-packages\pygame\sprite.py", line 360, in add sprite.add_internal(self) File "C:\Python33\lib\site-packages\pygame\sprite.py", line 163, in add_internal self.__g[group] = 0 AttributeError: 'Life' object has no attribute '_Sprite__g' ``` sorry for -ing out my name but I kept it's length in case it matters

Original source

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