No EGLConfig found
andengine, android, opengl-es-2.0
Solution
Create AVD with Target 4.0.3 -API Level 15 with GPU Emulation yes. My example stated running after this. IF you have further problem visit AndEngine Forum and get detail about OpenGL drivers
Problem
I'm trying to make simple Game in android using AndEngine tutorial Now When I run the project I get the error saying that java.lang.IllegalArgumentException: No EGLConfig found! TowerOfHanoiActivity.java ``` public class TowerOfHanoiActivity extends SimpleBaseGameActivity { private static int CAMERA_WIDTH = 800; private static int CAMERA_HEIGHT = 480; private ITextureRegion mBackgroundTextureRegion, mTowerTextureRegion, mRing1, mRing2, mRing3; @Override public EngineOptions onCreateEngineOptions() { final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera); } @Override protected void onCreateResources() { try { // 1 - Set up bitmap textures ITexture backgroundTexture = new BitmapTexture( this.getTextureManager(), new IInputStreamOpener() { @Override public InputStream open() throws IOException { return getAssets().open("gfx/background.png"); } }); ITexture towerITexture = new BitmapTexture( this.getTextureManager(), new IInputStreamOpener() { @Override public InputStream open() throws IOException { return getAssets().open("gfx/tower.png"); } }); ITexture ring1 = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() { @Override public InputStream open() throws IOException { return getAssets().open("gfx/ring1.png"); } }); ITexture ring2 = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() { @Override public InputStream open() throws IOException { return getAssets().open("gfx/ring2.png"); } }); ITexture ring3 = new BitmapTexture(this.getTextureManager(), new IInputStreamOpener() { @Override public InputStream open() throws IOException { return getAssets().open("gfx/ring3.png"); } }); // 2 - Load bitmap textures into VRAM backgroundTexture.load(); towerITexture.load(); ring1.load(); ring2.load(); ring3.load(); // 3 - Set up texture regions this.mBackgroundTextureRegion = TextureRegionFactory.extractFromTexture(backgroundTexture); this.mTowerTextureRegion = TextureRegionFactory.extractFromTexture(towerITexture); this.mRing1 = TextureRegionFactory.extractFromTexture(ring1); this.mRing2 = TextureRegionFactory.extractFromTexture(ring2); this.mRing3 = TextureRegionFactory.extractFromTexture(ring3); } catch (IOException e) { Debug.e(e); } } @Override protected Scene onCreateScene() { // 1 - Create new scene final Scene scene = new Scene(); Sprite backroundSprite = new Sprite(0, 0, this.mBackgroundTextureRegion, getVertexBufferObjectManager()); scene.attachChild(backroundSprite); return scene; } } ``` Logcat : ``` 03-28 15:21:17.957: D/AndEngine(1478): TowerOfHanoiActivity.onCreate @(Thread: 'main') 03-28 15:21:17.997: D/dalvikvm(1478): Trying to load lib /data/data/com.tutorial.towerofhanoi/lib/libandengine.so 0xb67ac4e0 03-28 15:21:18.007: D/dalvikvm(1478): Added shared lib /data/data/com.tutorial.towerofhanoi/lib/libandengine.so 0xb67ac4e0 03-28 15:21:18.007: D/dalvikvm(1478): No JNI_OnLoad found in /data/data/com.tutorial.towerofhanoi/lib/libandengine.so 0xb67ac4e0, skipping init 03-28 15:21:18.127: D/AndEngine(1478): TowerOfHanoiActivity.onResume @(Thread: 'main') 03-28 15:21:18.277: D/libEGL(1478): Emulator without GPU support detected. Fallback to software renderer. 03-28 15:21:18.277: D/libEGL(1478): loaded /system/lib/egl/libGLES_android.so 03-28 15:21:18.317: W/dalvikvm(1478): threadid=11: thread exiting with uncaught exception (group=0xb615e180) 03-28 15:21:18.328: E/AndroidRuntime(1478): FATAL EXCEPTION: GLThread 81 03-28 15:21:18.328: E/AndroidRuntime(1478): java.lang.IllegalArgumentException: No EGLConfig found! 03-28 15:21:18.328: E/AndroidRuntime(1478): at org.andengine.opengl.view.ConfigChooser.chooseConfig(ConfigChooser.java:183) 03-28 15:21:18.328: E/AndroidRuntime(1478): at org.andengine.opengl.view.ConfigChooser.chooseConfig(ConfigChooser.java:157) 03-28 15:21:18.328: E/AndroidRuntime(1478): at android.opengl.GLSurfaceView$EglHelper.start(GLSurfaceView.java:1009) 03-28 15:21:18.328: E/AndroidRuntime(1478): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1362) 03-28 15:21:18.328: E/AndroidRuntime(1478): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1216) 03-28 15:21:18.387: D/gralloc_goldfish(1478): Emulator without GPU emulation detected. 03-28 15:21:18.427: I/dalvikvm(1478): threadid=3: reacting to signal 3 03-28 15:21:18.437: I/dalvikvm(1478): Wrote stack traces to '/data/anr/traces.txt' 03-28 15:21:18.717: D/AndEngine(1478): TowerOfHanoiActivity.onPause @(Thread: 'main') 03-28 15:21:19.167: D/AndEngine(1478): TowerOfHanoiActivity.onDestroy @(Thread: 'main') 03-28 15:21:19.197: D/AndEngine(1478): UpdateThread interrupted. Don't worry - this EngineDestroyedException is most likely expected! 03-28 15:21:19.197: D/AndEngine(1478): org.andengine.engine.Engine$EngineDestroyedException 03-28 15:21:19.197: D/AndEngine(1478): at org.andengine.engine.Engine.throwOnDestroyed(Engine.java:574) 03-28 15:21:19.197: D/AndEngine(1478): at org.andengine.engine.Engine.onTickUpdate(Engine.java:560) 03-28 15:21:19.197: D/AndEngine(1478): at org.andengine.engine.Engine$UpdateThread.run(Engine.java:820) 03-28 15:21:19.197: D/AndEngine(1478): TowerOfHanoiActivity.onDestroyResources @(Thread: 'main') 03-28 15:21:19.197: D/AndEngine(1478): TowerOfHanoiActivity.onGameDestroyed @(Thread: 'main') 03-28 15:21:22.477: I/Process(1478): Sending signal. PID: 1478 SIG: 9 ``` I'm testing my app in emulator with following settings Please give me a proper solution.Thanks