What does the 'iv' in glGetShaderiv() stand for?
opengl
Solution
It describes the parameters returned, in this case a vector of ints. The same nomenclature is used for `glTexParameteriv` and `glTexParameterfv` for example, which updates a vector of ints or floats respectively.
Problem
What does the `iv` at the end of `glGetShaderiv()` stand for?