What does the 'iv' in glGetShaderiv() stand for?

opengl

Solution

It describes the parameters returned, in this case a vector of ints. The same nomenclature is used for `glTexParameteriv` and `glTexParameterfv` for example, which updates a vector of ints or floats respectively.

Problem

What does the `iv` at the end of `glGetShaderiv()` stand for?

Original source