How do I call this c function in c# (unmarshalling return struct)?
c#, interop, pinvoke, unmarshalling
Solution
I hate to answer my own question, but I found the solution to marshal the resulting struct. The struct is 8 bytes long (4 bytes for the char * and 4 bytes for enum). Marshalling the string does not work automatically, but the following works:
// Native (unmanaged)
public enum CTMBeginTransactionError
{
CTM_BEGIN_TRX_SUCCESS = 0,
CTM_BEGIN_TRX_ERROR_ALREADY_IN_PROGRESS,
CTM_BEGIN_TRX_ERROR_NOT_CONNECTED
};
// Native (unmanaged)
[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Ansi)]
internal struct CTMBeginTransactionResult
{
public IntPtr szTransactionID;
public CTMBeginTransactionError error;
};
// Managed wrapper around native struct
public class BeginTransactionResult
{
public string TransactionID;
public CTMBeginTransactionError Error;
internal BeginTransactionResult(CTMBeginTransactionResult nativeStruct)
{
// Manually marshal the string
if (nativeStruct.szTransactionID == IntPtr.Zero) this.TransactionID = "";
else this.TransactionID = Marshal.PtrToStringAnsi(nativeStruct.szTransactionID);
this.Error = nativeStruct.error;
}
}
[DllImport("libctmclient-0.dll")]
internal static extern CTMBeginTransactionResult ctm_begin_customer_transaction(string ptr);
public static BeginTransactionResult BeginCustomerTransaction(string transactionId)
{
CTMBeginTransactionResult nativeResult = Transactions.ctm_begin_customer_transaction(transactionId);
return new BeginTransactionResult(nativeResult);
}
The code works, but I still need to investigate, if calling the unmanaged code results in memory leaks.
Problem
I want to use c# interop to call a function from a dll written in c. I have the header files. Take a look at this: ``` enum CTMBeginTransactionError { CTM_BEGIN_TRX_SUCCESS = 0, CTM_BEGIN_TRX_ERROR_ALREADY_IN_PROGRESS, CTM_BEGIN_TRX_ERROR_NOT_CONNECTED }; #pragma pack(push) #pragma pack(1) struct CTMBeginTransactionResult { char * szTransactionID; enum CTMBeginTransactionError error; }; struct CTMBeginTransactionResult ctm_begin_customer_transaction(const char * szTransactionID); ``` How do I call ctm_begin_customer_transaction from c#. The const char * mapps well to string, but despite various attempts (looking at stackoverflow and other sites), I fail to marshal the return structure. If I define the function to return IntPtr it works ok... Edit I changed the return type to IntPtr and use: CTMBeginTransactionResult structure = (CTMBeginTransactionResult)Marshal.PtrToStructure(ptr, typeof(CTMBeginTransactionResult)); but it throws AccessViolationException I also tried: ``` IntPtr ptr = Transactions.ctm_begin_customer_transaction(""); int size = 50; byte[] byteArray = new byte[size]; Marshal.Copy(ptr, byteArray, 0, size); string stringData = Encoding.ASCII.GetString(byteArray); ``` stringData == "70e3589b-2de0-4d1e-978d-55e22225be95\0\"\0\0\a\0\0\b\b?" at this point. The "70e3589b-2de0-4d1e-978d-55e22225be95" is the szTransactionID from the struct. Where is the Enum? Is it the next byte?