Extract Fast Fourier Transform data from file
audio, fft, mp3, ruby, wav
Solution
Here's the final solution to what I was trying to achieve, thanks a lot to Randall Cook's helpful advice. The code to extract sound wave and FFT of a wav file in Ruby:
require "ruby-audio"
require "fftw3"
fname = ARGV[0]
window_size = 1024
wave = Array.new
fft = Array.new(window_size/2,[])
begin
buf = RubyAudio::Buffer.float(window_size)
RubyAudio::Sound.open(fname) do |snd|
while snd.read(buf) != 0
wave.concat(buf.to_a)
na = NArray.to_na(buf.to_a)
fft_slice = FFTW3.fft(na).to_a[0, window_size/2]
j=0
fft_slice.each { |x| fft[j] << x; j+=1 }
end
end
rescue => err
log.error "error reading audio file: " + err
exit
end
# now I can work on analyzing the "fft" and "wave" arrays...
Problem
I am building a tool which is supposed to run on a server and analyze sound files. I want to do this in Ruby as all my other tools are written in Ruby as well. But I am having trouble finding a good way of accomplishing this. A lot of the examples I've found has been doing visualizers and graphical stuff. I just need the FFT data, nothing more. I need to both get the audio data, and do a FFT on it. My end goal is to calculate some stuff like the mean/median/mode, 25th-percentile, and 75th-percentile over all frequencies (weighted amplitude), the BPM, and perhaps some other good characteristic to later be able to cluster similar sounds together. First I tried to use ruby-audio and fftw3 but I never go the two to really work together. The documentation wasn't good either so I really didn't know what data was being shuffled around. Next I tried to use bplay / brec and limit my Ruby script to just use STDIN and perform an FFT on that (still using fftw3). But I couldn't get bplay/brec to work since the server doesn't have a sound card and I didn't manage to just get the audio directly to STDOUT without going to an audio device first. Here's the closest I've gotten: ``` # extracting audio from wav with ruby-audio buf = RubyAudio::Buffer.float(1024) RubyAudio::Sound.open(fname) do |snd| while snd.read(buf) != 0 # ??? end end # performing FFT on audio def get_fft(input, window_size) data = input.read(window_size).unpack("s*") na = NArray.to_na(data) fft = FFTW3.fft(na).to_a[0, window_size/2] return fft end ``` So now I'm stuck and can't find any more good results on Google. So perhaps you SO guys can help me out? Thanks!