Enum method overriding
coding-style, enums, java
Solution
(moved from comment)
Your first example is used commonly to implement a finite state machine in Java. It eliminates the need for every method having to have a `if (state == FOO) {} else if (state == BAR)` etc
class MyFSM {
enum State {
FIRST_STATE {
@Override
void start(MyFSM fsm) {
fsm.doStart();
}
@Override
void stop(MyFSM fsm) {
throw new IllegalStateException("Not Started!");
}
},
SECOND_STATE {
@Override
void start(MyFSM fsm) {
throw new IllegalStateException("Already Started!");
}
@Override
void stop(MyFSM fsm) {
fsm.doStop();
}
};
abstract void start(MyFSM fsm);
abstract void stop(MyFSM fsm);
}
private volatile State state = State.FIRST_STATE;
public synchronized void start() {
state.start(this);
}
private void doStart() {
state = SECOND_STATE;
}
public synchronized void stop() {
state.stop(this);
}
private void doStop() {
state = FIRST_STATE;
}
}
Problem
I've found `Enum`s defined like the following: ``` public Enum MyEnum { ONE { @Override public int getSomething() { return 1; } }, TWO { @Override public int getSomething() { return 2; } } int getSomething() { return 0; } } ``` Somehow I feel some type of discomfort with this implementation because I would think that ideally a field should be defined for this purpose and the class should look something like: ``` public Enum MyEnum{ ONE(1), TWO(2) private int theSomething; private MyEnum(int something) { theSomething = something; } int getSomething() { return theSomething; } } ``` The problem is that apart from personal discomfort I cannot find any good reason to change this code. Do any exists?