Issues passing data from DLL to Application
binary, delphi, dll
Solution
On the DLL side, `GetResource()` is reading the resource data into a local array and not copying it into the buffer that is passed to the function. Assigning the local array to the `Buffer` pointer does not copy the data being pointed at.
On the app side, `BitBtn1Click()` is not allocating any memory for `GetResource()` to write the resource data into. Even if it were, you are not writing the buffer into the `TMemoryStream` correctly. Even if you were, you are not loading the `TMemoryStream` into the `TPicture` correctly.
You have a couple of approaches you can take to fix the Buffer issue:
1) have `GetResource()` allocate a buffer and return it to the app, then have the app pass the buffer back to the DLL when finished to free it:
library ResDLL;
{$R *.dres}
uses
System.SysUtils,
System.Classes,
Winapi.Windows;
{$R *.res}
function GetResourceData(const ResName: PChar; var Buffer: Pointer;
var Length: Integer): Bool; stdcall;
var
S: TResourceStream;
L: Integer;
Data: Pointer;
begin
Result := False;
try
S := TResourceStream.Create(HInstance, UpperCase(ResName), RT_RCDATA);
try
L := S.Size;
GetMem(Data, L);
try
S.ReadBuffer(Data^, L);
Buffer := Data;
Length := L;
except
FreeMem(Data);
raise;
end;
Result := True;
finally
S.Free;
end;
except
end;
end;
procedure FreeResourceData(Buffer: Pointer); stdcall;
begin
try
FreeMem(Buffer);
except
end;
end;
exports
GetResourceData,
FreeBufferData;
begin
end.
.
unit uMain;
interface
uses
Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Vcl.Buttons, Vcl.ExtCtrls;
type
TForm1 = class(TForm)
BitBtn1: TBitBtn;
Image1: TImage;
procedure BitBtn1Click(Sender: TObject);
private
public
end;
var
Form1: TForm1;
implementation
uses
Vcl.Imaging.jpeg;
{$R *.dfm}
function GetResourceData(const ResName: PChar; var Buffer: Pointer;
var Length: Integer): Bool; stdcall; external 'ResDLL.dll';
procedure FreeResourceData(Buffer: Pointer); stdcall; external 'ResDLL.dll';
procedure TForm1.BitBtn1Click(Sender: TObject);
var
Buffer: Pointer;
Size: Integer;
S: TMemoryStream;
JPG: TJPEGImage;
begin
if GetResourceData('SOMERESOURCE', Buffer, Size) then
begin
try
S := TMemoryStream.Create;
try
S.WriteBuffer(Buffer^, Size);
S.Position := 0;
JPG := TJPEGImage.Create;
try
JPG.LoadFromStream(S);
Image1.Picture.Assign(JPG);
finally
JPG.Free;
end;
finally
S.Free;
end;
finally
FreeResourceData(Buffer);
end;
end else begin
raise Exception.Create('Problem calling DLL');
end;
end;
end.
2) have the app query the DLL for the size of the resource, then allocate a buffer and pass it to the DLL to fill in:
library ResDLL;
{$R *.dres}
uses
System.SysUtils,
System.Classes,
Winapi.Windows;
{$R *.res}
function GetResourceData(const ResName: PChar; Buffer: Pointer;
var Length: Integer): Bool; stdcall;
var
S: TResourceStream;
L: Integer;
Data: Pointer;
begin
Result := False;
try
S := TResourceStream.Create(HInstance, UpperCase(ResName), RT_RCDATA);
try
L := S.Size;
if Buffer <> nil then
begin
if Length < L then Exit;
S.ReadBuffer(Buffer^, L);
end;
Length := L;
Result := True;
finally
S.Free;
end;
except
end;
end;
exports
GetResourceData;
begin
end.
.
unit uMain;
interface
uses
Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Vcl.Buttons, Vcl.ExtCtrls;
type
TForm1 = class(TForm)
BitBtn1: TBitBtn;
Image1: TImage;
procedure BitBtn1Click(Sender: TObject);
private
public
end;
var
Form1: TForm1;
implementation
uses
Vcl.Imaging.jpeg;
{$R *.dfm}
function GetResourceData(const ResName: PChar; Buffer: Pointer;
var Length: Integer): Bool; stdcall; external 'ResDLL.dll';
procedure TForm1.BitBtn1Click(Sender: TObject);
var
Buffer: array of Byte;
Size: Integer;
S: TMemoryStream;
JPG: TJPEGImage;
begin
if GetResourceData('SOMERESOURCE', nil, Size) then
begin
SetLength(Buffer, Size);
if GetResourceData('SOMERESOURCE', @Buffer[0], Size) then
begin
S := TMemoryStream.Create;
try
S.WriteBuffer(Buffer[0], Size);
S.Position := 0;
// alternatively, use TBytesStream, or a custom
// TCustomMemoryStream derived class, to read
// from the original Buffer directly so it does
// not have to be copied in memory...
JPG := TJPEGImage.Create;
try
JPG.LoadFromStream(S);
Image1.Picture.Assign(JPG);
finally
JPG.Free;
end;
finally
S.Free;
end;
Exit;
end;
end;
raise Exception.Create('Problem calling DLL');
end;
end.
Or:
library ResDLL;
{$R *.dres}
uses
System.SysUtils,
System.Classes,
Winapi.Windows;
{$R *.res}
function GetResourceData(const ResName: PChar; Buffer: Pointer;
var Length: Integer): Bool; stdcall;
var
S: TResourceStream;
L: Integer;
Data: Pointer;
begin
Result := False;
if (Buffer = nil) or (Length <= 0) then Exit;
try
S := TResourceStream.Create(HInstance, UpperCase(ResName), RT_RCDATA);
try
L := S.Size;
if Length < L then Exit;
S.ReadBuffer(Buffer^, L);
Length := L;
Result := True;
finally
S.Free;
end;
except
end;
end;
function GetResourceSize(const ResName: PChar): Integer; stdcall;
var
S: TResourceStream;
begin
Result := 0;
try
S := TResourceStream.Create(HInstance, UpperCase(ResName), RT_RCDATA);
try
Result := S.Size;
finally
S.Free;
end;
except
end;
end;
exports
GetResourceData,
GetResourceSize;
begin
end.
.
unit uMain;
interface
uses
Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Vcl.Buttons, Vcl.ExtCtrls;
type
TForm1 = class(TForm)
BitBtn1: TBitBtn;
Image1: TImage;
procedure BitBtn1Click(Sender: TObject);
private
public
end;
var
Form1: TForm1;
implementation
uses
Vcl.Imaging.jpeg;
{$R *.dfm}
function GetResourceData(const ResName: PChar; Buffer: Pointer;
var Length: Integer): Bool; stdcall; external 'ResDLL.dll';
function GetResourceSize(const ResName: PChar): Integer; stdcall; external 'ResDLL.dll';
procedure TForm1.BitBtn1Click(Sender: TObject);
var
Buffer: array of Byte;
Size: Integer;
S: TMemoryStream;
JPG: TJPEGImage;
begin
Size := GetResourceSize('SOMERESOURCE');
id Size > 0 then
begin
SetLength(Buffer, Size);
if GetResourceData('SOMERESOURCE', @Buffer[0], Size) then
begin
S := TMemoryStream.Create;
try
S.WriteBuffer(Buffer[0], Size);
S.Position := 0;
JPG := TJPEGImage.Create;
try
JPG.LoadFromStream(S);
Image1.Picture.Assign(JPG);
finally
JPG.Free;
end;
finally
S.Free;
end;
Exit;
end;
end;
raise Exception.Create('Problem calling DLL');
end;
end.
Problem
I'm a bit puzzled as to how Pointers should be properly used in my scenario. I have a DLL with some embedded resources in it. I expose a function in this DLL which passes binary data of one of those resources back to its calling app. In this case, I've embedded a JPG image file. My DLL does properly load the file into a resource stream. However from there, the passing it back to the app gets messy. Here's my DLL's code (with a JPG loaded and named `SOMERESOURCE`): ``` library ResDLL; {$R *.dres} uses System.SysUtils, System.Classes, Winapi.Windows; {$R *.res} function GetResource(const ResName: PChar; Buffer: Pointer; var Length: Integer): Bool; stdcall; var S: TResourceStream; L: Integer; Data: array of Byte; begin Result:= False; try S:= TResourceStream.Create(HInstance, UpperCase(ResName), RT_RCDATA); try S.Position:= 0; L:= S.Size; Length:= L; SetLength(Data, L); S.Read(Data[0], L); Buffer:= @Data[0]; Result:= True; finally S.Free; end; except Result:= False; end; end; exports GetResource; begin end. ``` And here's my app's code (with just a `TBitBtn` and `TImage`): ``` function GetResource(const ResName: PChar; Buffer: Pointer; var Length: Integer): Bool; stdcall; external 'ResDLL.dll'; procedure TForm1.BitBtn1Click(Sender: TObject); var Buffer: array of Byte; Size: Integer; S: TMemoryStream; P: TPicture; begin if GetResource('SOMERESOURCE', @Buffer[0], Size) then begin S:= TMemoryStream.Create; try SetLength(Buffer, Size); S.Write(Buffer, Size); S.Position:= 0; P:= TPicture.Create; try P.Graphic.LoadFromStream(S); Image1.Picture.Assign(P); finally P.Free; end; finally S.Free; end; end else begin raise Exception.Create('Problem calling DLL'); end; end; ``` It appears as if the whole DLL call is successful, however the data which was received is empty (full of 0's). I am full of curiosity as to how something like `Data` would need to be called as `Data[0]`, and in what scenarios I should, and also in what scenarios I need to use `@Data`. I wrote that code in the DLL entirely, and I'm not familiar with such work, so I'm sure I botched it up somewhere. Where am I going wrong?