Nintendo DS homebrew with Ada?

ada, embedded, gcc, homebrew, nintendo-ds

Solution

devkitPro is not a toolchain, compiler or indeed any software package. The toolchain used to target the DS is devkitARM, one of the toolchains provided by devkitPro.

It may be possible to build the ada compiler but I doubt very much if you'll ever manage to get anything useful running on the DS itself. devkitPro will certainly never provide an ada compiler as part of the packages we produce.

Problem

Note: I know very little about the GCC toolchain, so this question may not make much sense. Since GCC includes an Ada front end, and it can emit ARM, and devKitPro is based on GCC, is it possible to use Ada instead of C/C++ for writing code on the DS? Edit: It seems that the target that devKitARM uses is arm-eabi.

Original source