Android Layout views rotated and spaced around a circle?
android, graphics, layout, rotation
Solution
Here's an example that does this. I created a new Android project and replaced the `RelativeLayout` that's already there, with a `FrameLayout`. It's >= API 11 only because of translate and rotate calls in `View`:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/main"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity" >
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:text="@string/hello_world" />
</FrameLayout>
I'll create some quick views in code, just replace them with whatever views you have. I'm placing them all in the center of the layout, by setting the gravity of their `LayoutParams` to `Gravity.CENTER`. Then, I'm translating and rotating them to their correct positions:
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
final FrameLayout main = (FrameLayout)findViewById(R.id.main);
int numViews = 8;
for(int i = 0; i < numViews; i++)
{
// Create some quick TextViews that can be placed.
TextView v = new TextView(this);
// Set a text and center it in each view.
v.setText("View " + i);
v.setGravity(Gravity.CENTER);
v.setBackgroundColor(0xffff0000);
// Force the views to a nice size (150x100 px) that fits my display.
// This should of course be done in a display size independent way.
FrameLayout.LayoutParams lp = new FrameLayout.LayoutParams(150, 100);
// Place all views in the center of the layout. We'll transform them
// away from there in the code below.
lp.gravity = Gravity.CENTER;
// Set layout params on view.
v.setLayoutParams(lp);
// Calculate the angle of the current view. Adjust by 90 degrees to
// get View 0 at the top. We need the angle in degrees and radians.
float angleDeg = i * 360.0f / numViews - 90.0f;
float angleRad = (float)(angleDeg * Math.PI / 180.0f);
// Calculate the position of the view, offset from center (300 px from
// center). Again, this should be done in a display size independent way.
v.setTranslationX(300 * (float)Math.cos(angleRad));
v.setTranslationY(300 * (float)Math.sin(angleRad));
// Set the rotation of the view.
v.setRotation(angleDeg + 90.0f);
main.addView(v);
}
}
And this is the result:
Problem
I'm trying to figure out a way to layout a series of views around a circle, in such a way that each view is rotated to be facing outward from the circle. The picture below is a rough sketch of what I'm looking for. The outside block is the layout/viewgroup, the red squares represent the views I want to rotate. I'm familiar with the PivotX, PivotY, and Rotation view properties and suspect I will be making use of these in some way, but I'm not sure how to use these in concert with an appropriate layout to get the desired effect.