Does C# include finite state machines?
.net, c#, design-patterns, finite-automata, fsm
Solution
Yes, C# has iterator blocks which are compiler-generated state machines.
If you wish to implement you own state machine you can create custom implementations of the `IEnumerable<T>` and `IEnumerator<T>` interfaces.
Both of these approaches highlight the .NET framework's implementation of the iterator pattern.
Problem
I've recently read about the `boost::statechart` library (finite state machines) and I loved the concept. Does C# have a similar mechanism ? Or can it be implemented using a specific design pattern?