SIGPIPE exception in iOS Project With BUMP API Integrated
bump, ios6, objective-c, sigpipe
Solution
There's a possibility that `SIGPIPE` being thrown on socket timeout or no/lost connection inside that lib. There might be some server failure on their side or something.
You can get around by ignoring SIGPIPE with:
signal(SIGPIPE, SIG_IGN);
or
signal(SIGPIPE, SO_NOSIGPIPE);
Check this link for details.
On the other hand, you can debug further by setting your handler function with
`signal(SIGPIPE, yourHandlerFunc);`
and checking state of sockets/ivars/etc in it.
Problem
I am experiencing a `SIGPIPE` error in my Xcode Project. This error has been started showing since one week before. If I commented this method call : `[self configureBump];` everything works fine. I had integrated BUMP API in my project. This API is working till one week before without any problems. I am not sure about the cause of this error. Could anyone please help me to resolve this error? Some of My friends are also reported this error. Xcode Version : 4.5 iOS Version : iOS 6.0/iOS 5.0 Please see the below Stack Trace : ``` * thread #1: tid = 0x1c03, 0x95a887d2 libsystem_kernel.dylib`mach_msg_trap + 10, stop reason = signal SIGPIPE frame #0: 0x95a887d2 libsystem_kernel.dylib`mach_msg_trap + 10 frame #1: 0x95a87cb0 libsystem_kernel.dylib`mach_msg + 68 frame #2: 0x029ef13a CoreFoundation`__CFRunLoopServiceMachPort + 186 frame #3: 0x02952580 CoreFoundation`__CFRunLoopRun + 1312 frame #4: 0x02951db4 CoreFoundation`CFRunLoopRunSpecific + 212 frame #5: 0x02951ccb CoreFoundation`CFRunLoopRunInMode + 123 frame #6: 0x03093879 GraphicsServices`GSEventRunModal + 207 frame #7: 0x0309393e GraphicsServices`GSEventRun + 114 frame #8: 0x017a0a9b UIKit`UIApplicationMain + 1175 frame #9: 0x00002dd7 iCard`main + 199 at main.m:17 frame #10: 0x00002185 iCard`start + 53 ```