How to draw something with OpenGL ES in Linux?
linux, opengl-es
Solution
Are you developing with an embedded platform as a target? If so, you could use software implementations on your host system and then the actual driver on the embedded device.
There is a small project for supporting OpenGLES 1.1 on linux called dlges. You could also try mesa.
I imagine that the driver itself might have a header for OpenGL that you could look at and see if it supports OpenGLES calls. Alternatively, you could set up function pointers to make your OpenGL Code look more like OpenGL ES.
Good luck!
Problem
I'm getting started developing with OpenGL ES on ARM/Linux, and I would like to draw something full-screen but don't know where to start. I'm not developping on iPhone, nor Android. This is a Linux/OpenGL ES question. I know it's possible to draw on the framebuffer with OpenGL ES without any library but I don't find any resources about that topic, could you help me? I don't have any code to show how to do it but basicly you use de framebuffer device as the target of OpenGL|ES operations.