LinearLayout analog inside Table in LibGDX
android, layout, libgdx, scene2d
Solution
Call `colspan(3)` on the cell that is returned to you when calling `add(label);`
ex.
Cell cell = table.add(label1);
cell.colspan(3);
This, as the name implies, sets how many columns the cell will span across. You may need to set the alignment on the cell also by calling `cell.center();`
you can string together these calls since they all return the same cell object..
table.add(label1).colspan(3).center();
The Cell class doesn't seem documented for libgdx.. I simply went on the source code found here
The cell class documentation can be found here for now. It does seem to be missing from the official docs.
Problem
I want to create a game menu screen in LibGDX using scene2d package with following layout ``` | label | | btn btn btn | | label | ``` My code looks as follows: ``` Table table = getTable(); table.add(label1); table.row(); table.add(button1); table.add(button2); table.add(button3); table.row(); table.add(label2); table.row(); ``` But instead of what I want I get something like this: ``` | label | | btn btn btn | | label | ``` The reason is because each `table.add()` method call creates a new one cell. But I want to place all my 3 buttons inside one cell. How can I achieve desired result, may be in LibGDX existing something like `LinearLayout` or whatever else?