Typescript global variables

typescript

Solution

You need to define those properties as static, then you can access it easily like this,

export class Game {
    static canvas: JQuery;
    static CANVAS_WIDTH: number;
    static CANVAS_HEIGHT: number;
    bullet: Bullet;

    constructor(canvasElem: JQuery) {
        Game.canvas = canvasElem;
        Game.CANVAS_WIDTH = Game.canvas.width();
        Game.CANVAS_HEIGHT = Game.canvas.height();
    }
}

export class Bullet {
    x: number = 22;
    y: number = 22;

    public inBounds() {
        // accessing static properties
        return this.x >= 0 && this.x <= Game.CANVAS_WIDTH && this.y >= 0 && this.y <= Game.CANVAS_HEIGHT;
    }
}

This compiles to:

define(["require", "exports"], function(require, exports) {
    var Game = (function () {
        function Game(canvasElem) {
            Game.canvas = canvasElem;
            Game.CANVAS_WIDTH = Game.canvas.width();
            Game.CANVAS_HEIGHT = Game.canvas.height();
        }
        return Game;
    })();
    exports.Game = Game;

    var Bullet = (function () {
        function Bullet() {
            this.x = 22;
            this.y = 22;
        }
        Bullet.prototype.inBounds = function () {
            // accessing static properties
            return this.x >= 0 && this.x <= Game.CANVAS_WIDTH && this.y >= 0 && this.y <= Game.CANVAS_HEIGHT;
        };
        return Bullet;
    })();
    exports.Bullet = Bullet;
});
//# sourceMappingURL=dhdh.js.map

Problem

Is there a convenient way to have global variables accessible within modules,without compiler errors, ie CANVAS_WIDTH used below? ``` export class Bullet { x: number = 22; y: number = 22; constructor (speed: number) { this.xVelocity = speed; } inBounds() { return this.x >= 0 && this.x <= CANVAS_WIDTH && this.y >= 0 && this.y <= CANVAS_HEIGHT; }; } } ```

Original source

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